mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 07:51:54 +08:00
fix(武器): 调整火山武器计数和旋转速度计算方式
修改ChainGun、Meowmere和Volcano武器的count计算逻辑,从soulLevel改为(soulLevel - 1) 调整Volcano武器的旋转速度从0.25降至0.1,并添加生命周期参数 为Volcano子弹添加粒子特效和动画效果 更新武器描述文本以反映新的生命周期参数
This commit is contained in:
@@ -3,7 +3,7 @@ extends Weapon
|
||||
|
||||
func update(to, origin, _entity):
|
||||
origin["atk"] += 2 * to * soulLevel
|
||||
origin["count"] = 1 * soulLevel
|
||||
origin["count"] = 1 * (soulLevel - 1)
|
||||
origin["split"] /= 1 + 0.05 * to * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
|
||||
@@ -3,7 +3,7 @@ extends Weapon
|
||||
|
||||
func update(to, origin, _entity):
|
||||
origin["atk"] += 3 * to * soulLevel
|
||||
origin["count"] = 1 * soulLevel
|
||||
origin["count"] = 1 * (soulLevel - 1)
|
||||
origin["childatk"] += 1.25 * origin["atk"]
|
||||
origin["reduce"] /= 1 + 0.05 * to * soulLevel
|
||||
return origin
|
||||
|
||||
@@ -3,8 +3,9 @@ extends Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 5 * to * soulLevel
|
||||
origin["count"] += 1 * soulLevel
|
||||
origin["rotate"] += 0.25 * to * soulLevel
|
||||
origin["count"] += 1 * (soulLevel - 1)
|
||||
origin["rotate"] += 0.1 * to * soulLevel
|
||||
origin["life"] += 0.05 * to * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
for i in readStore("count"):
|
||||
@@ -12,3 +13,4 @@ func attack(entity: EntityBase):
|
||||
var bullet: Volcano = j
|
||||
bullet.damage = readStore("atk")
|
||||
bullet.rotates = readStore("rotate")
|
||||
bullet.lifeTime = readStore("life") * 1000
|
||||
|
||||
Reference in New Issue
Block a user