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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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803511523c
修改ChainGun、Meowmere和Volcano武器的count计算逻辑,从soulLevel改为(soulLevel - 1) 调整Volcano武器的旋转速度从0.25降至0.1,并添加生命周期参数 为Volcano子弹添加粒子特效和动画效果 更新武器描述文本以反映新的生命周期参数
14 lines
509 B
GDScript
14 lines
509 B
GDScript
@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] = 1 * (soulLevel - 1)
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origin["split"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
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i.damage = readStore("atk")
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i.count = floor(readStore("count"))
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i.splits = readStore("split")
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