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feat(人物): 添加能量块角色资源及动画配置
添加新的能量块角色资源xgl.png及其导入配置 更新EnergyBlock.tscn中的动画帧进度配置
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@@ -24,6 +24,7 @@ displayName = "稻草人"
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_8do1r")
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animation = &"walk"
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frame_progress = 0.31093365
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, -1.0000038)
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Binary file not shown.
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After Width: | Height: | Size: 1.0 MiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://m7ws3tusbc2q"
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path="res://.godot/imported/xgl.png-ed81778dabcffbd88287bbd791fcb6fb.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/characters/enregy-block/xgl.png"
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dest_files=["res://.godot/imported/xgl.png-ed81778dabcffbd88287bbd791fcb6fb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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