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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage 调整部分子弹的伤害值和属性 删除不再使用的Pencil子弹场景 更新动画库引用格式为&前缀 优化部分子弹的碰撞体积和材质
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=24 format=3 uid="uid://bjskq2m1rrlks"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_dvf35"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd" id="2_uqsop"]
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[ext_resource type="Shader" path="res://shaders/Light.gdshader" id="3_j0g0m"]
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[ext_resource type="Script" uid="uid://dqeyybijpnr7d" path="res://scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd" id="2_uqsop"]
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[ext_resource type="Shader" uid="uid://le5wwd7wfwnj" path="res://shaders/Light.gdshader" id="3_j0g0m"]
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[ext_resource type="Texture2D" uid="uid://chq2rnqi00nbj" path="res://resources/bullets/light-express/Prismatic_Bolt.webp" id="3_tmrnu"]
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[ext_resource type="Shader" path="res://shaders/SuperLight.gdshader" id="5_lyybq"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ppdpf"]
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[ext_resource type="Shader" uid="uid://cduo4glknpowr" path="res://shaders/SuperLight.gdshader" id="5_lyybq"]
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[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ppdpf"]
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[sub_resource type="Gradient" id="Gradient_wd04q"]
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offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
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@@ -73,19 +73,19 @@ resource_name = "spawn"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_f7cx6"]
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_data = {
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"RESET": SubResource("Animation_usqjd"),
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"destroy": SubResource("Animation_oinqg"),
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"loop": SubResource("Animation_ynxlt"),
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"spawn": SubResource("Animation_kmogx")
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&"RESET": SubResource("Animation_usqjd"),
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&"destroy": SubResource("Animation_oinqg"),
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&"loop": SubResource("Animation_ynxlt"),
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&"spawn": SubResource("Animation_kmogx")
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}
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_k643k"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_68scy"]
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shader = ExtResource("5_lyybq")
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shader_parameter/k = -0.223
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/scale = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0bv2k"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1wdb2"]
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shader = ExtResource("3_j0g0m")
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/mixProgress = 0.5
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@@ -125,6 +125,7 @@ z_index = 1
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script = ExtResource("2_uqsop")
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allColor = SubResource("GradientTexture1D_e0qv5")
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displayName = "七彩矢"
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baseDamage = 1.0
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autoLoopAnimation = true
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[node name="texture" parent="." index="0"]
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@@ -134,19 +135,19 @@ sprite_frames = SubResource("SpriteFrames_q4xus")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_f7cx6")
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&"": SubResource("AnimationLibrary_f7cx6")
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}
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[node name="superlight" type="Node2D" parent="texture" index="1"]
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unique_name_in_owner = true
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z_index = -1
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material = SubResource("ShaderMaterial_k643k")
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material = SubResource("ShaderMaterial_68scy")
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script = ExtResource("5_ppdpf")
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size = Vector2(100, 200)
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[node name="frontlight" type="Node2D" parent="texture" index="2"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_0bv2k")
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material = SubResource("ShaderMaterial_1wdb2")
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scale = Vector2(0.968786, 0.968786)
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script = ExtResource("5_ppdpf")
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size = Vector2(40, 40)
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