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refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage 调整部分子弹的伤害值和属性 删除不再使用的Pencil子弹场景 更新动画库引用格式为&前缀 优化部分子弹的碰撞体积和材质
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@@ -103,7 +103,7 @@ height = 138.0
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[node name="DogCircle" instance=ExtResource("1_yfqj6")]
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script = ExtResource("2_qyd4u")
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displayName = "吼叫声波"
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damage = 2.0
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baseDamage = 2.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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