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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage 调整部分子弹的伤害值和属性 删除不再使用的Pencil子弹场景 更新动画库引用格式为&前缀 优化部分子弹的碰撞体积和材质
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@@ -2,9 +2,9 @@
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_sltl7"]
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[ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="2_3w4yo"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd" id="2_wwmq8"]
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[ext_resource type="Shader" path="res://shaders/Light.gdshader" id="4_tms7p"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ulipy"]
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[ext_resource type="Script" uid="uid://crbn487ovawao" path="res://scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd" id="2_wwmq8"]
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[ext_resource type="Shader" uid="uid://le5wwd7wfwnj" path="res://shaders/Light.gdshader" id="4_tms7p"]
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[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="5_ulipy"]
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[sub_resource type="Gradient" id="Gradient_wd04q"]
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offsets = PackedFloat32Array(0, 0.16, 0.32, 0.48, 0.64, 0.8, 1)
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@@ -78,13 +78,13 @@ tracks/0/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_edsep"]
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_data = {
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"RESET": SubResource("Animation_vt8tg"),
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"destroy": SubResource("Animation_oinqg"),
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"loop": SubResource("Animation_ynxlt"),
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"spawn": SubResource("Animation_kmogx")
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&"RESET": SubResource("Animation_vt8tg"),
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&"destroy": SubResource("Animation_oinqg"),
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&"loop": SubResource("Animation_ynxlt"),
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&"spawn": SubResource("Animation_kmogx")
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}
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_rigqa"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_nukpm"]
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shader = ExtResource("4_tms7p")
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/mixProgress = 1.0
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@@ -97,6 +97,7 @@ height = 224.0
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script = ExtResource("2_wwmq8")
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allColor = SubResource("GradientTexture1D_gcnu1")
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displayName = "永恒彩虹"
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speed = 2.0
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lifeTime = 11000.0
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indisDamage = true
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autoSpawnAnimation = true
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@@ -108,11 +109,11 @@ sprite_frames = SubResource("SpriteFrames_vtg2m")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_edsep")
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&"": SubResource("AnimationLibrary_edsep")
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}
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[node name="light" type="Node2D" parent="texture" index="1"]
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material = SubResource("ShaderMaterial_rigqa")
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material = SubResource("ShaderMaterial_nukpm")
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position = Vector2(75, 0)
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script = ExtResource("5_ulipy")
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size = Vector2(50, 50)
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