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refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage 调整部分子弹的伤害值和属性 删除不再使用的Pencil子弹场景 更新动画库引用格式为&前缀 优化部分子弹的碰撞体积和材质
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=20 format=3 uid="uid://chlefxyj2ood"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_kwotu"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd" id="2_jid6s"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="3_or7kk"]
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[ext_resource type="Shader" path="res://shaders/BigLaser.gdshader" id="3_y3jot"]
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[ext_resource type="Script" uid="uid://c3kvunlhwbwlu" path="res://scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd" id="2_jid6s"]
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[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="3_or7kk"]
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[ext_resource type="Shader" uid="uid://d3aopn2f23pmi" path="res://shaders/BigLaser.gdshader" id="3_y3jot"]
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[ext_resource type="Texture2D" uid="uid://cf065c7jjufq" path="res://resources/bullets/light-express/Ethereal_Lance.webp" id="5_bepne"]
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[sub_resource type="Gradient" id="Gradient_ep4dl"]
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@@ -157,13 +157,13 @@ tracks/4/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_d5b1d"]
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_data = {
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"RESET": SubResource("Animation_ufqp1"),
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"destroy": SubResource("Animation_oinqg"),
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"loop": SubResource("Animation_ynxlt"),
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"spawn": SubResource("Animation_kmogx")
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&"RESET": SubResource("Animation_ufqp1"),
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&"destroy": SubResource("Animation_oinqg"),
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&"loop": SubResource("Animation_ynxlt"),
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&"spawn": SubResource("Animation_kmogx")
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}
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sjtia"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qwuli"]
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shader = ExtResource("3_y3jot")
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shader_parameter/laser_color = Color(1, 1, 1, 0)
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shader_parameter/width = 1.0
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@@ -210,17 +210,18 @@ script = ExtResource("2_jid6s")
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allColor = SubResource("GradientTexture1D_aqmnp")
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length = 1000.0
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displayName = "空灵长枪"
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baseDamage = 2.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_d5b1d")
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&"": SubResource("AnimationLibrary_d5b1d")
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}
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[node name="track" type="Node2D" parent="texture" index="1"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_sjtia")
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material = SubResource("ShaderMaterial_qwuli")
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rotation = 1.5708
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script = ExtResource("3_or7kk")
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size = Vector2(10, 2000)
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