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refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage 调整部分子弹的伤害值和属性 删除不再使用的Pencil子弹场景 更新动画库引用格式为&前缀 优化部分子弹的碰撞体积和材质
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://c6wjncfsm2rxw"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_7tnrb"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/PurpleCrystal.gd" id="2_it0pa"]
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[ext_resource type="Script" uid="uid://t1q1eq8fk0ro" path="res://scripts/Contents/Bullets/PurpleCrystal.gd" id="2_it0pa"]
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[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="3_3f3gq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_r86b3"]
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@@ -23,7 +23,7 @@ modulate = Color(1.5, 1.5, 1.5, 1)
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script = ExtResource("2_it0pa")
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displayName = "微型水晶"
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speed = 15.0
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damage = 0.5
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baseDamage = 1.0
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lifeTime = 1000.0
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[node name="texture" parent="." index="0"]
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