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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage 调整部分子弹的伤害值和属性 删除不再使用的Pencil子弹场景 更新动画库引用格式为&前缀 优化部分子弹的碰撞体积和材质
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=11 format=3 uid="uid://8ayxqglkc2nm"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_h0611"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd" id="2_0kdtj"]
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[ext_resource type="Script" uid="uid://s4x12fc67qyf" path="res://scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd" id="2_0kdtj"]
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[ext_resource type="Texture2D" uid="uid://0w8sebsqjb7a" path="res://resources/bullets/light-express/Sun_Dance.webp" id="2_rqhmg"]
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[sub_resource type="Gradient" id="Gradient_ep4dl"]
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@@ -109,10 +109,10 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fv2s4"]
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_data = {
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"RESET": SubResource("Animation_n0ppl"),
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"destroy": SubResource("Animation_oinqg"),
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"loop": SubResource("Animation_ynxlt"),
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"spawn": SubResource("Animation_kmogx")
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&"RESET": SubResource("Animation_n0ppl"),
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&"destroy": SubResource("Animation_oinqg"),
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&"loop": SubResource("Animation_ynxlt"),
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&"spawn": SubResource("Animation_kmogx")
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}
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[node name="SunDance" instance=ExtResource("1_h0611")]
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@@ -121,12 +121,14 @@ scale = Vector2(1e-05, 1e-05)
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script = ExtResource("2_0kdtj")
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allColor = SubResource("GradientTexture1D_ikq3n")
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displayName = "太阳舞"
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baseDamage = 1.0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_fv2s4")
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&"": SubResource("AnimationLibrary_fv2s4")
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}
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[node name="leave1" type="Sprite2D" parent="texture" index="1"]
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