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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 添加子弹追踪功能
在EntityBase.gd中添加BULLET_TRACE字段,并在BulletBase.gd中实现追踪逻辑。FieldStore.gd中新增BULLET_TRACE枚举及相关配置,支持百分比类型的追踪强度设置
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@@ -59,6 +59,15 @@ func _physics_process(_delta: float) -> void:
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if destroying: return
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if is_instance_valid(launcher) and (launcher.isPlayer() or is_instance_valid(launcher.currentFocusedBoss)):
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launcher.position -= Vector2.from_angle(rotation) * recoil
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PresetAIs.trace(
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self,
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EntityTool.findClosetEntity(position, get_tree(),
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!launcher.isPlayer(),
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launcher.isPlayer(),
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[launcher]
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).position,
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launcher.fields.get(FieldStore.Entity.BULLET_TRACE) / 10
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)
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ai()
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else:
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tryDestroy()
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@@ -26,6 +26,7 @@ var fields = {
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FieldStore.Entity.EXTRA_BULLET_COUNT: 0,
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FieldStore.Entity.BULLET_SPLIT: 0,
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FieldStore.Entity.BULLET_REFRACTION: 0,
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FieldStore.Entity.BULLET_TRACE: 0,
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"速度": TITLE_FLAG,
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FieldStore.Entity.MOVEMENT_SPEED: 1,
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FieldStore.Entity.ATTACK_SPEED: 1,
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