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feat(子弹系统): 添加子弹追踪功能
在EntityBase.gd中添加BULLET_TRACE字段,并在BulletBase.gd中实现追踪逻辑。FieldStore.gd中新增BULLET_TRACE枚举及相关配置,支持百分比类型的追踪强度设置
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@@ -30,7 +30,8 @@ enum Entity {
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ENERGY_REGENERATION,
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DROPPED_ITEM_COLLECT_RADIUS,
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BULLET_SPLIT,
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BULLET_REFRACTION
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BULLET_REFRACTION,
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BULLET_TRACE
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}
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static var entityMap = {
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Entity.MAX_HEALTH: "生命上限",
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@@ -57,6 +58,7 @@ static var entityMap = {
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Entity.DROPPED_ITEM_COLLECT_RADIUS: "掉落物拾取距离",
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Entity.BULLET_SPLIT: "分裂",
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Entity.BULLET_REFRACTION: "折射",
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Entity.BULLET_TRACE: "追踪",
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}
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static var entityMapType = {
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Entity.MAX_HEALTH: DataType.VALUE,
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@@ -83,6 +85,7 @@ static var entityMapType = {
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Entity.DROPPED_ITEM_COLLECT_RADIUS: DataType.VALUE,
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Entity.BULLET_SPLIT: DataType.VALUE,
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Entity.BULLET_REFRACTION: DataType.VALUE,
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Entity.BULLET_TRACE: DataType.PERCENT,
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}
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static var entityMaxValueMap = {
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Entity.CRIT_RATE: 0.8,
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@@ -90,7 +93,8 @@ static var entityMaxValueMap = {
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Entity.PENARATION_RESISTANCE: 0.5,
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Entity.PRICE_REDUCTION: 0.4,
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Entity.DROP_APPLE_RATE: 0.4,
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Entity.FEED_COUNT_SHOW: 6
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Entity.FEED_COUNT_SHOW: 6,
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Entity.BULLET_TRACE: 1,
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}
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static var entityApplier = {
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Entity.MAX_HEALTH: func(entity, value):
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