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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 20:57:13 +08:00

fix(Weapons/DaoStatue): 调整基础伤害倍率从125%降至105%

修改了DaoStatue武器的rate2属性值及其相关描述,将基础伤害倍率从125%降低至105%以平衡游戏性
This commit is contained in:
2026-05-08 16:34:28 +08:00
parent 2563dc8c81
commit 8c95202d72
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -14,7 +14,7 @@ costBeachball = 499
store = {
"atk": 15,
"rate1": 0.05,
"rate2": 1.25
"rate2": 1.05
}
storeType = {
"atk": 1,
@@ -61,7 +61,7 @@ text = "[center]消耗[color=yellow]3[/color]层气力,挥出[b]无为之剑[/
每失去[color=yellow]1[/color]点生命值,伤害+[color=cyan]5.0%[/color]
无量反击可化解路径上的一切伤害,
每化解[color=yellow]1[/color]点伤害,基础伤害*[color=cyan]125.0%[/color]。[/center]"
每化解[color=yellow]1[/color]点伤害,基础伤害*[color=cyan]105.0%[/color]。[/center]"
[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
visible = true
+1 -1
View File
@@ -4,7 +4,7 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 3 * to * soulLevel
origin["rate1"] *= soulLevel
origin["rate2"] += 0.12 * (soulLevel - 1)
origin["rate2"] += 0.1 * (soulLevel - 1)
return origin
func checkAttack(entity: EntityBase) -> bool:
return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 2