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fix(Weapons/DaoStatue): 调整基础伤害倍率从125%降至105%
修改了DaoStatue武器的rate2属性值及其相关描述,将基础伤害倍率从125%降低至105%以平衡游戏性
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@@ -4,7 +4,7 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["rate1"] *= soulLevel
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origin["rate2"] += 0.12 * (soulLevel - 1)
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origin["rate2"] += 0.1 * (soulLevel - 1)
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return origin
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func checkAttack(entity: EntityBase) -> bool:
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return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 2
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