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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(UI): 修正能量显示格式和动画问题
修复能量标签显示格式从"%.1f"改为"%.2f" 调整BigLaser能量消耗从50改为100 修复ItemShow动画资源顺序错误问题 添加autoFree属性到UI场景中的物品节点 修改FieldShow默认文本从"+0"改为"0"
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@@ -24,7 +24,7 @@ fields = {
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2: 1
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}
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lifeTime = 5000.0
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needEnergy = 50.0
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needEnergy = 100.0
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[node name="texture" parent="." index="0"]
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rotation = 1.5708
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@@ -48,16 +48,19 @@ alignment = 1
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[node name="baseball" parent="root/container/items" instance=ExtResource("3_o2oi4")]
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unique_name_in_owner = true
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layout_mode = 2
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autoFree = null
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[node name="basketball" parent="root/container/items" instance=ExtResource("3_o2oi4")]
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unique_name_in_owner = true
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layout_mode = 2
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type = 1
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autoFree = null
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[node name="apple" parent="root/container/items" instance=ExtResource("3_o2oi4")]
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unique_name_in_owner = true
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layout_mode = 2
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type = 2
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autoFree = null
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[node name="panels" type="Control" parent="root"]
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unique_name_in_owner = true
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@@ -30,5 +30,5 @@ layout_mode = 2
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size_flags_horizontal = 10
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size_flags_vertical = 8
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theme = ExtResource("2_x62bb")
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text = "+0"
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text = "0"
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horizontal_alignment = 1
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+26
-26
@@ -3,6 +3,31 @@
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemShow.gd" id="1_2dhsb"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="1_hyowb"]
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[sub_resource type="Animation" id="Animation_6sxrr"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:a")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_ltvf2"]
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resource_name = "hide"
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length = 0.5
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@@ -29,31 +54,6 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5)
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}
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[sub_resource type="Animation" id="Animation_6sxrr"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:a")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xbbtb"]
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_data = {
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"RESET": SubResource("Animation_6sxrr"),
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@@ -71,7 +71,7 @@ script = ExtResource("1_2dhsb")
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unique_name_in_owner = true
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custom_minimum_size = Vector2(20, 20)
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_horizontal = 2
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size_flags_vertical = 8
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texture = ExtResource("1_hyowb")
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expand_mode = 1
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@@ -12,6 +12,7 @@ class_name ItemShow
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func _ready():
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if autoFree:
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await TickTool.millseconds(2000) # 等待1秒后自动隐藏
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animator.play("hide")
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await animator.animation_finished
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queue_free()
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@@ -24,7 +24,7 @@ func _process(_delta):
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bossbar.visible = !!bossbar.entity
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func _physics_process(_delta):
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if is_instance_valid(player):
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energyLabel.text = "%.1f" % player.energy
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energyLabel.text = "%.2f" % player.energy
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energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
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for i in items.get_children():
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var item = i as ItemShow
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