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fix(BossAttack): 调整重型水晶子弹的伤害计算比例
将伤害计算从速度的1/4改为1/5,以平衡游戏难度
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@@ -12,7 +12,7 @@ func ai():
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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hitbox.disabled = true
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hitbox.disabled = true
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else:
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else:
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damage = speed / 4
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damage = speed / 5
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PresetBulletAI.forward(self, rotation)
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PresetBulletAI.forward(self, rotation)
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speed *= 1.2
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speed *= 1.2
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track.visible = false
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track.visible = false
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