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feat(战斗系统): 调整内伤机制和UI
修改子弹碰撞时生成内伤球的数量从1个增加到2个 更新武器描述文本,明确内伤转移机制 调整格挡对不同攻击类型的内伤效果 为武器UI添加升华按钮
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@@ -87,7 +87,8 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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bullet.tryDestroy()
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bullet.launcher.velocity *= 0
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generateParryBall(bullet.baseDamage)
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InternalDamageBullet.generateBall(launcher, bullet.launcher, atk)
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for i in 2:
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InternalDamageBullet.generateBall(launcher, bullet.launcher, atk)
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elif bullet.motionType == BulletBase.MotionType.BREATH:
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penerateEffect(bullet.launcher, launcher.position)
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bullet.launcher.impluse(Vector2.from_angle(bullet.rotation) * -500)
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