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feat(武器): 调整武器属性和描述
修改武器升级消耗参数,更新LGBT和VectorStar武器的显示名称和描述文本,优化物品掉落数量计算逻辑
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@@ -255,7 +255,7 @@ func tryDie(by: BulletBase):
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var item = drops[drop]
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var count = ceil(randf_range(dropCounts[drop].x, dropCounts[drop].y))
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for i in range(count):
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ItemDropped.generate(item, 1, position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
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ItemDropped.generate(item, randi_range(0, int(sqrt(count))), position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
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if MathTool.rate(
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GameRule.appleDropRate +
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by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE) +
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@@ -20,5 +20,5 @@ static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸
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static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响
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static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸运值对穿透率的影响
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static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画
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static var weaponUpdateCost: float = 1.25 # 武器升级后消耗的棒球数量倍数
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static var weaponUpdateEnergy: float = 1.1 # 武器升级后消耗的能量倍数
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static var weaponUpdateCost: float = 1.5 # 武器升级后消耗的棒球数量倍数
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static var weaponUpdateEnergy: float = 1.01 # 武器升级后消耗的能量倍数
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