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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 优化ColorBar的前景值更新逻辑
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@@ -37,7 +37,12 @@ func _draw():
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draw_style_box(middleBox2 if forwardDirection > 0 else middleBox1, Rect2(0, 0, size.x * getPercent(middleValue), size.y))
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draw_style_box(frontBox, Rect2(0, 0, size.x * getPercent(frontValue), size.y))
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func _physics_process(_delta: float) -> void:
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if WorldManager.getTime() - lastChangeTime > GameRule.detainTime:
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if forwardDirection > 0:
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middleValue = lerpf(middleValue, currentValue, speed1 if forwardDirection > 0 else speed2)
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frontValue = lerpf(frontValue, currentValue, speed1 if forwardDirection < 0 else speed2)
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if WorldManager.getTime() - lastChangeTime > GameRule.detainTime:
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frontValue = lerpf(frontValue, currentValue, speed1 if forwardDirection < 0 else speed2)
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else:
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if WorldManager.getTime() - lastChangeTime > GameRule.detainTime:
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middleValue = lerpf(middleValue, currentValue, speed1 if forwardDirection > 0 else speed2)
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frontValue = lerpf(frontValue, currentValue, speed1 if forwardDirection < 0 else speed2)
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queue_redraw()
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