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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00

fix(Wave): 调整怪物波次生成顺序和数量

修改了普通波次中Chick、KukeMC和Bear的生成顺序和数量,使游戏难度曲线更合理
This commit is contained in:
2025-12-06 19:59:16 +08:00
parent d4776c7398
commit 95f85a34a1
+3 -3
View File
@@ -27,9 +27,9 @@ static var WAVE_NORMAL = [
Wave.create("Hen", 1, 3, false, 0, INF, 1),
Wave.create("Cat", 1, 3, false, 0, INF, 1),
Wave.create("Dog", 1, 3, false, 0, INF, 1),
Wave.create("Chick", 0, 0, true, 9, INF, 15),
Wave.create("Bear", 0, 0, true, 19, INF, 10),
Wave.create("KukeMC", 0, 0, true, 14, INF, 20),
Wave.create("Chick", 0, 0, true, 9, INF, 20),
Wave.create("KukeMC", 0, 0, true, 19, INF, 20),
Wave.create("Bear", 0, 0, true, 29, INF, 20),
]
static var WAVE_TESTBOSS_ALL = [
Wave.create("Chick", 0, 0, true, 0, INF, 3),