mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 08:21:54 +08:00
feat(战斗): 添加剑砍特效并重构火山子弹碰撞检测
- 新增剑砍音效及特效资源 - 为火山子弹添加命中时触发剑砍特效 - 使用FollowPosition组件重构碰撞检测逻辑 - 简化动画轨道和碰撞体配置
This commit is contained in:
+53
-165
@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://8uepi7uql314"]
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[gd_scene load_steps=13 format=3 uid="uid://8uepi7uql314"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_gd3m7"]
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[ext_resource type="Script" uid="uid://ci5hswfhck5as" path="res://scripts/Contents/Bullets/Volcano.gd" id="2_w1utg"]
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@@ -6,6 +6,7 @@
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[ext_resource type="AudioStream" uid="uid://cer3lxbxqw5pq" path="res://resources/sounds/effect/sword1.mp3" id="3_6sp0s"]
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[ext_resource type="AudioStream" uid="uid://cfwu55dfgs4bl" path="res://resources/sounds/effect/sword2.mp3" id="4_1sgli"]
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[ext_resource type="AudioStream" uid="uid://bm2o8hu7nyqh1" path="res://resources/sounds/effect/sword3.mp3" id="5_b5nxd"]
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[ext_resource type="Script" uid="uid://ckc6guqib3rno" path="res://scripts/Statemachine/FollowPosition.gd" id="7_1sgli"]
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[sub_resource type="Animation" id="Animation_w1utg"]
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length = 0.001
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@@ -20,88 +21,40 @@ tracks/0/keys = {
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "value"
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%hitbox:disabled")
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tracks/1/path = NodePath("anchor:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("anchor:rotation")
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tracks/2/path = NodePath("anchor:scale:x")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("%texture/../hitbox2:disabled")
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tracks/3/path = NodePath("%texture/..:usingDamageMultiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("%texture/../hitbox3:disabled")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("anchor:scale:x")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("%texture/..:usingDamageMultiplier")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("%texture/../hitbox4:disabled")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_oinqg"]
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resource_name = "destroy"
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@@ -123,83 +76,47 @@ tracks/0/keys = {
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 300, -0.01666667, 83.333336, 0, 0),
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"times": PackedFloat32Array(0, 0.2, 0.3)
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}
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tracks/1/type = "value"
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%hitbox:disabled")
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tracks/1/path = NodePath("anchor:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.4),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("anchor:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.7853982, -0.06585455, -0.14365458, 0.2, 0, -0.7853982, -0.06666666, 0.2617994, 0, 0, -0.7853982, -0.033333343, 0, 0, 0, 3.142, -0.041666668, 0.91629785, 0, 0),
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"times": PackedFloat32Array(0, 0.3, 0.6, 0.888264, 1.2, 1.45)
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("%texture/../hitbox2:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.8, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("%texture/../hitbox3:disabled")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 1.2, 1.4, 1.45, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [true, false, true, false, true]
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("anchor:scale:x")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("anchor:scale:x")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, 0, 0, 0.2, 0, -1, 0, 0, 0, 0),
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"times": PackedFloat32Array(1.45, 1.7)
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("%texture/..:usingDamageMultiplier")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("%texture/..:usingDamageMultiplier")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.6, 1.2, 1.45),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3]
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}
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tracks/7/type = "audio"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("%textureSword/audio")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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tracks/4/type = "audio"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("%textureSword/audio")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0,
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@@ -219,14 +136,14 @@ tracks/7/keys = {
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}],
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"times": PackedFloat32Array(0, 0.6, 1.2, 1.45)
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}
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tracks/7/use_blend = true
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tracks/8/type = "method"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("%texture/..")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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tracks/4/use_blend = true
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tracks/5/type = "method"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("%texture/..")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(1.65),
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"transitions": PackedFloat32Array(1),
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"values": [{
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@@ -234,18 +151,6 @@ tracks/8/keys = {
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"method": &"generateShadow"
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}]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("%texture/../hitbox4:disabled")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0, 1.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
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_data = {
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@@ -254,18 +159,8 @@ _data = {
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&"spawn": SubResource("Animation_o5h0y")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_w1utg"]
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size = Vector2(328, 34)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w1utg"]
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radius = 66.75
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height = 322.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_w1utg"]
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radius = 390.2512
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6sp0s"]
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size = Vector2(191, 66)
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[sub_resource type="CircleShape2D" id="CircleShape2D_1sgli"]
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radius = 78.05767
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[node name="Volcano" instance=ExtResource("1_gd3m7")]
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script = ExtResource("2_w1utg")
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@@ -291,20 +186,13 @@ texture = ExtResource("2_wwxm2")
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[node name="audio" type="AudioStreamPlayer2D" parent="texture/anchor/textureSword" index="0"]
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[node name="hitbox" parent="." index="1"]
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position = Vector2(412, 0)
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shape = SubResource("RectangleShape2D_w1utg")
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[node name="hitbox2" type="CollisionShape2D" parent="." index="2"]
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position = Vector2(314, 0)
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shape = SubResource("CapsuleShape2D_w1utg")
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disabled = true
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[node name="hitbox3" type="CollisionShape2D" parent="." index="3"]
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shape = SubResource("CircleShape2D_w1utg")
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disabled = true
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[node name="hitbox4" type="CollisionShape2D" parent="." index="4"]
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position = Vector2(308.5, -1)
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shape = SubResource("RectangleShape2D_6sp0s")
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disabled = true
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[node name="hitbox" parent="." index="1" node_paths=PackedStringArray("target")]
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position = Vector2(150, 0)
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rotation = 1.5707964
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shape = SubResource("CircleShape2D_1sgli")
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script = ExtResource("7_1sgli")
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target = NodePath("../texture/anchor/textureSword")
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offsetPosition = null
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offsetRotation = 45.0
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enablePosition = true
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enableRotation = true
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@@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://bjr2xwsjlka3l"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_ncu2n"]
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[ext_resource type="AudioStream" uid="uid://bj0nwb3nxmtot" path="res://resources/sounds/effect/cut.mp3" id="2_8pjoy"]
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[node name="SwordCut" instance=ExtResource("1_ncu2n")]
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spawnSound = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_8pjoy")
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Binary file not shown.
@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bj0nwb3nxmtot"
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path="res://.godot/imported/cut.mp3-1bfbc1fc5e5c87ac6972a4334d51c8c8.mp3str"
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[deps]
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source_file="res://resources/sounds/effect/cut.mp3"
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dest_files=["res://.godot/imported/cut.mp3-1bfbc1fc5e5c87ac6972a4334d51c8c8.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -9,16 +9,15 @@ var count: int = 0
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var dmg5: float = 0
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var splitAngle: float = 10
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func register():
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setupCuttable(0.7)
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func ai():
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animator.speed_scale = launcher.fields.get(FieldStore.Entity.ATTACK_SPEED) * speedScale
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = lerp_angle(
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rotation,
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position.angle_to_point(get_global_mouse_position()),
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rotates
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)
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func succeedToHit(_dmg: float, _entity: EntityBase):
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EffectController.create(ComponentManager.getEffect("SwordCut"), textureSword.global_position).shot()
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func generateShadow():
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var startAngle = rotation - deg_to_rad(count * splitAngle / 2)
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@@ -0,0 +1,15 @@
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@tool
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extends Node2D
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@export var target: Node2D
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@export var offsetPosition: Vector2 = Vector2.ZERO
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@export var offsetRotation: float = 0.0
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@export var enablePosition: bool = false
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@export var enableRotation: bool = false
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func _process(_delta):
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if is_instance_valid(target):
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if enablePosition:
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global_position = target.global_position + offsetPosition
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if enableRotation:
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global_rotation = target.global_rotation + deg_to_rad(offsetRotation)
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@@ -0,0 +1 @@
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uid://ckc6guqib3rno
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