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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(战斗): 添加剑砍特效并重构火山子弹碰撞检测

- 新增剑砍音效及特效资源
- 为火山子弹添加命中时触发剑砍特效
- 使用FollowPosition组件重构碰撞检测逻辑
- 简化动画轨道和碰撞体配置
This commit is contained in:
2025-12-06 19:58:22 +08:00
parent bbb44d00ec
commit d4776c7398
7 changed files with 100 additions and 168 deletions
+53 -165
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://8uepi7uql314"]
[gd_scene load_steps=13 format=3 uid="uid://8uepi7uql314"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_gd3m7"]
[ext_resource type="Script" uid="uid://ci5hswfhck5as" path="res://scripts/Contents/Bullets/Volcano.gd" id="2_w1utg"]
@@ -6,6 +6,7 @@
[ext_resource type="AudioStream" uid="uid://cer3lxbxqw5pq" path="res://resources/sounds/effect/sword1.mp3" id="3_6sp0s"]
[ext_resource type="AudioStream" uid="uid://cfwu55dfgs4bl" path="res://resources/sounds/effect/sword2.mp3" id="4_1sgli"]
[ext_resource type="AudioStream" uid="uid://bm2o8hu7nyqh1" path="res://resources/sounds/effect/sword3.mp3" id="5_b5nxd"]
[ext_resource type="Script" uid="uid://ckc6guqib3rno" path="res://scripts/Statemachine/FollowPosition.gd" id="7_1sgli"]
[sub_resource type="Animation" id="Animation_w1utg"]
length = 0.001
@@ -20,88 +21,40 @@ tracks/0/keys = {
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "value"
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:disabled")
tracks/1/path = NodePath("anchor:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:rotation")
tracks/2/path = NodePath("anchor:scale:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/../hitbox2:disabled")
tracks/3/path = NodePath("%texture/..:usingDamageMultiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("%texture/../hitbox3:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("anchor:scale:x")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("%texture/..:usingDamageMultiplier")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("%texture/../hitbox4:disabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
@@ -123,83 +76,47 @@ tracks/0/keys = {
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 300, -0.01666667, 83.333336, 0, 0),
"times": PackedFloat32Array(0, 0.2, 0.3)
}
tracks/1/type = "value"
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:disabled")
tracks/1/path = NodePath("anchor:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.7853982, -0.06585455, -0.14365458, 0.2, 0, -0.7853982, -0.06666666, 0.2617994, 0, 0, -0.7853982, -0.033333343, 0, 0, 0, 3.142, -0.041666668, 0.91629785, 0, 0),
"times": PackedFloat32Array(0, 0.3, 0.6, 0.888264, 1.2, 1.45)
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/../hitbox2:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.8, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("%texture/../hitbox3:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 1.2, 1.4, 1.45, 1.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [true, false, true, false, true]
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("anchor:scale:x")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:scale:x")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, 0, 0, 0.2, 0, -1, 0, 0, 0, 0),
"times": PackedFloat32Array(1.45, 1.7)
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("%texture/..:usingDamageMultiplier")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/..:usingDamageMultiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.6, 1.2, 1.45),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
tracks/7/type = "audio"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("%textureSword/audio")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
tracks/4/type = "audio"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("%textureSword/audio")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
@@ -219,14 +136,14 @@ tracks/7/keys = {
}],
"times": PackedFloat32Array(0, 0.6, 1.2, 1.45)
}
tracks/7/use_blend = true
tracks/8/type = "method"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("%texture/..")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
tracks/4/use_blend = true
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("%texture/..")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(1.65),
"transitions": PackedFloat32Array(1),
"values": [{
@@ -234,18 +151,6 @@ tracks/8/keys = {
"method": &"generateShadow"
}]
}
tracks/9/type = "value"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath("%texture/../hitbox4:disabled")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"times": PackedFloat32Array(0, 1.7),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
_data = {
@@ -254,18 +159,8 @@ _data = {
&"spawn": SubResource("Animation_o5h0y")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w1utg"]
size = Vector2(328, 34)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w1utg"]
radius = 66.75
height = 322.0
[sub_resource type="CircleShape2D" id="CircleShape2D_w1utg"]
radius = 390.2512
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6sp0s"]
size = Vector2(191, 66)
[sub_resource type="CircleShape2D" id="CircleShape2D_1sgli"]
radius = 78.05767
[node name="Volcano" instance=ExtResource("1_gd3m7")]
script = ExtResource("2_w1utg")
@@ -291,20 +186,13 @@ texture = ExtResource("2_wwxm2")
[node name="audio" type="AudioStreamPlayer2D" parent="texture/anchor/textureSword" index="0"]
[node name="hitbox" parent="." index="1"]
position = Vector2(412, 0)
shape = SubResource("RectangleShape2D_w1utg")
[node name="hitbox2" type="CollisionShape2D" parent="." index="2"]
position = Vector2(314, 0)
shape = SubResource("CapsuleShape2D_w1utg")
disabled = true
[node name="hitbox3" type="CollisionShape2D" parent="." index="3"]
shape = SubResource("CircleShape2D_w1utg")
disabled = true
[node name="hitbox4" type="CollisionShape2D" parent="." index="4"]
position = Vector2(308.5, -1)
shape = SubResource("RectangleShape2D_6sp0s")
disabled = true
[node name="hitbox" parent="." index="1" node_paths=PackedStringArray("target")]
position = Vector2(150, 0)
rotation = 1.5707964
shape = SubResource("CircleShape2D_1sgli")
script = ExtResource("7_1sgli")
target = NodePath("../texture/anchor/textureSword")
offsetPosition = null
offsetRotation = 45.0
enablePosition = true
enableRotation = true
+10
View File
@@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://bjr2xwsjlka3l"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_ncu2n"]
[ext_resource type="AudioStream" uid="uid://bj0nwb3nxmtot" path="res://resources/sounds/effect/cut.mp3" id="2_8pjoy"]
[node name="SwordCut" instance=ExtResource("1_ncu2n")]
spawnSound = "spawn"
[node name="spawn" parent="sounds" index="0"]
stream = ExtResource("2_8pjoy")
Binary file not shown.
+19
View File
@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bj0nwb3nxmtot"
path="res://.godot/imported/cut.mp3-1bfbc1fc5e5c87ac6972a4334d51c8c8.mp3str"
[deps]
source_file="res://resources/sounds/effect/cut.mp3"
dest_files=["res://.godot/imported/cut.mp3-1bfbc1fc5e5c87ac6972a4334d51c8c8.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
+2 -3
View File
@@ -9,16 +9,15 @@ var count: int = 0
var dmg5: float = 0
var splitAngle: float = 10
func register():
setupCuttable(0.7)
func ai():
animator.speed_scale = launcher.fields.get(FieldStore.Entity.ATTACK_SPEED) * speedScale
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = lerp_angle(
rotation,
position.angle_to_point(get_global_mouse_position()),
rotates
)
func succeedToHit(_dmg: float, _entity: EntityBase):
EffectController.create(ComponentManager.getEffect("SwordCut"), textureSword.global_position).shot()
func generateShadow():
var startAngle = rotation - deg_to_rad(count * splitAngle / 2)
+15
View File
@@ -0,0 +1,15 @@
@tool
extends Node2D
@export var target: Node2D
@export var offsetPosition: Vector2 = Vector2.ZERO
@export var offsetRotation: float = 0.0
@export var enablePosition: bool = false
@export var enableRotation: bool = false
func _process(_delta):
if is_instance_valid(target):
if enablePosition:
global_position = target.global_position + offsetPosition
if enableRotation:
global_rotation = target.global_rotation + deg_to_rad(offsetRotation)
@@ -0,0 +1 @@
uid://ckc6guqib3rno