mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-01 07:42:30 +08:00
feat(子弹): 调整子弹属性和添加粒子效果
- 提高FireScan子弹的速度和伤害 - 修改Chick角色的攻击距离判定 - 调整ChickLaser的碰撞区域位置 - 将FireScan的碰撞形状改为矩形 - 为Diamond子弹添加粒子效果系统
This commit is contained in:
@@ -200,13 +200,14 @@ _data = {
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[node name="ChickLaser" instance=ExtResource("1_eb54j")]
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[node name="ChickLaser" instance=ExtResource("1_eb54j")]
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script = ExtResource("2_7g0f0")
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script = ExtResource("2_7g0f0")
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metadata/_edit_vertical_guides_ = [705.0]
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[node name="rect" parent="texture" index="0"]
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[node name="rect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_x6ivr")
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material = SubResource("ShaderMaterial_x6ivr")
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offset_left = 204.0
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offset_left = 204.0
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offset_top = 0.0
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offset_top = 25.0
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offset_right = 254.0
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offset_right = 254.0
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offset_bottom = 500.0
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offset_bottom = 525.0
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[node name="particles" parent="texture/rect" index="0"]
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[node name="particles" parent="texture/rect" index="0"]
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position = Vector2(25, 250)
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position = Vector2(25, 250)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://dbqrmirh6qi7s"]
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[gd_scene load_steps=19 format=3 uid="uid://dbqrmirh6qi7s"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_8udva"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_8udva"]
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[ext_resource type="Texture2D" uid="uid://dfptmc7clhtx7" path="res://resources/bullets/diamond/frames/0.svg" id="2_txmup"]
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[ext_resource type="Texture2D" uid="uid://dfptmc7clhtx7" path="res://resources/bullets/diamond/frames/0.svg" id="2_txmup"]
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@@ -15,6 +15,80 @@ animations = [{
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"speed": 5.0
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"speed": 5.0
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}]
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}]
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[sub_resource type="Curve" id="Curve_khlay"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_j3oaf"]
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curve = SubResource("Curve_khlay")
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[sub_resource type="Curve" id="Curve_gbse3"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.99999, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_vediw"]
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curve = SubResource("Curve_gbse3")
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[sub_resource type="Gradient" id="Gradient_slgtv"]
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colors = PackedColorArray(0.527344, 0.527344, 0.527344, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_j5862"]
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gradient = SubResource("Gradient_slgtv")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q4mpr"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(10, 10, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_vediw")
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direction = Vector3(-1, 0, 0)
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spread = 15.0
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initial_velocity_max = 20.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 6.0
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color = Color(0.580392, 0.831373, 0.87451, 1)
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color_initial_ramp = SubResource("GradientTexture1D_j5862")
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alpha_curve = SubResource("CurveTexture_j3oaf")
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[sub_resource type="Curve" id="Curve_dxe1y"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_diybr"]
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curve = SubResource("Curve_dxe1y")
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[sub_resource type="Curve" id="Curve_msxpa"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_h0e2e"]
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curve = SubResource("Curve_msxpa")
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[sub_resource type="Curve" id="Curve_evx5y"]
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max_value = 2.0
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_data = [Vector2(0, 1.0014), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_5mdxy"]
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curve = SubResource("Curve_evx5y")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fcn04"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_h0e2e")
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direction = Vector3(-1, 0, 0)
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spread = 15.0
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initial_velocity_max = 100.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.25
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scale_max = 0.75
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scale_curve = SubResource("CurveTexture_5mdxy")
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color = Color(0.580392, 0.831373, 0.87451, 1)
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alpha_curve = SubResource("CurveTexture_diybr")
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[node name="Diamond" instance=ExtResource("1_8udva")]
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[node name="Diamond" instance=ExtResource("1_8udva")]
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script = ExtResource("2_yxtyj")
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script = ExtResource("2_yxtyj")
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lifeTime = 5000.0
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lifeTime = 5000.0
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@@ -22,3 +96,16 @@ indisDamage = true
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_oj6iy")
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sprite_frames = SubResource("SpriteFrames_oj6iy")
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[node name="particles" type="GPUParticles2D" parent="texture" index="1"]
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_q4mpr")
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lifetime = 0.5
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[node name="particles2" type="GPUParticles2D" parent="texture" index="2"]
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amount = 4
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process_material = SubResource("ParticleProcessMaterial_fcn04")
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texture = ExtResource("2_txmup")
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[node name="hitbox" parent="." index="1"]
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visible = false
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@@ -3,12 +3,11 @@
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_omahd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
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a = Vector2(0, -10)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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script = ExtResource("2_qprdp")
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lifeDistance = 200.0
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lifeDistance = 200.0
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("SegmentShape2D_omahd")
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shape = SubResource("RectangleShape2D_4qcsn")
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@@ -2,8 +2,8 @@ extends BulletBase
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class_name FireScan
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class_name FireScan
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func register():
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func register():
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speed = 2
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speed = 10
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damage = 1
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damage = 5
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func ai():
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func ai():
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PresetsAI.forward(self, rotation)
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PresetsAI.forward(self, rotation)
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@@ -14,9 +14,9 @@ func register():
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func ai():
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func ai():
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move(currentFocusedBoss.position - position)
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move(currentFocusedBoss.position - position)
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if currentFocusedBoss.position.distance_to(position) < 200:
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if currentFocusedBoss.position.distance_to(position) < 300:
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tryAttack(2)
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tryAttack(2)
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elif currentFocusedBoss.position.distance_to(position) < 500:
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elif currentFocusedBoss.position.distance_to(position) < 700:
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tryAttack(1)
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tryAttack(1)
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else:
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else:
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tryAttack(0)
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tryAttack(0)
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