mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-08 12:47:13 +08:00
Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
extends Node2D
|
||||
class_name WorldTool
|
||||
class_name WorldManager
|
||||
|
||||
static var rootNode: Node2D
|
||||
static var tree: SceneTree
|
||||
@@ -7,3 +7,4 @@ static var tree: SceneTree
|
||||
func _ready():
|
||||
tree = get_tree()
|
||||
rootNode = self
|
||||
Wave.next()
|
||||
|
||||
Reference in New Issue
Block a user