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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 12:47:13 +08:00

Add audio effect and implement FireScan bullet behavior

- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
2025-08-26 17:28:20 +08:00
parent 66413bd75d
commit 9a10e87cb0
17 changed files with 283 additions and 70 deletions
+2 -1
View File
@@ -1,5 +1,5 @@
extends Node2D
class_name WorldTool
class_name WorldManager
static var rootNode: Node2D
static var tree: SceneTree
@@ -7,3 +7,4 @@ static var tree: SceneTree
func _ready():
tree = get_tree()
rootNode = self
Wave.next()