mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-11 20:42:55 +08:00
Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
@@ -1,11 +1,15 @@
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|||||||
[gd_scene load_steps=13 format=3 uid="uid://cvogxi7mktumf"]
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[gd_scene load_steps=17 format=3 uid="uid://cvogxi7mktumf"]
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||||||
|
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||||||
[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
|
[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
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||||||
|
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
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||||||
[ext_resource type="PackedScene" uid="uid://dcjqjqere8ets" path="res://components/UI/EntityStateBar.tscn" id="2_uje1g"]
|
[ext_resource type="PackedScene" uid="uid://dcjqjqere8ets" path="res://components/UI/EntityStateBar.tscn" id="2_uje1g"]
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||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_wcqpm"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_wcqpm"]
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||||||
animations = [{
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animations = [{
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||||||
"frames": [],
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"frames": [{
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||||||
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"duration": 1.0,
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||||||
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"texture": ExtResource("2_7lpu0")
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||||||
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}],
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"loop": true,
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"loop": true,
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"name": &"idle",
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"name": &"idle",
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"speed": 5.0
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"speed": 5.0
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@@ -19,22 +23,7 @@ animations = [{
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|||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_buhm1"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_buhm1"]
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radius = 40.0
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radius = 40.0
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||||||
|
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||||||
[sub_resource type="Animation" id="Animation_3wcjn"]
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[sub_resource type="Animation" id="Animation_vxanw"]
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||||||
length = 0.001
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||||||
tracks/0/type = "value"
|
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||||||
tracks/0/imported = false
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||||||
tracks/0/enabled = true
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||||||
tracks/0/path = NodePath(".:scale")
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||||||
tracks/0/interp = 1
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||||||
tracks/0/loop_wrap = true
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||||||
tracks/0/keys = {
|
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||||||
"times": PackedFloat32Array(0),
|
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||||||
"transitions": PackedFloat32Array(1),
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||||||
"update": 0,
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||||||
"values": [Vector2(1, 1)]
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}
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||||||
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[sub_resource type="Animation" id="Animation_4veur"]
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resource_name = "left"
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resource_name = "left"
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||||||
tracks/0/type = "value"
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tracks/0/type = "value"
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||||||
tracks/0/imported = false
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tracks/0/imported = false
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||||||
@@ -49,7 +38,7 @@ tracks/0/keys = {
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"values": [Vector2(-1, 1)]
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"values": [Vector2(-1, 1)]
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}
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}
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[sub_resource type="Animation" id="Animation_fgeas"]
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[sub_resource type="Animation" id="Animation_nuh11"]
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resource_name = "left"
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resource_name = "left"
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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@@ -64,11 +53,26 @@ tracks/0/keys = {
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"values": [Vector2(1, 1)]
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"values": [Vector2(1, 1)]
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}
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}
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||||||
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||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
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[sub_resource type="Animation" id="Animation_sxh2u"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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||||||
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tracks/0/path = NodePath(".:scale")
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||||||
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(-1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_daot2"]
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_data = {
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_data = {
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"RESET": SubResource("Animation_3wcjn"),
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"RESET": SubResource("Animation_sxh2u"),
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"left": SubResource("Animation_4veur"),
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"left": SubResource("Animation_vxanw"),
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"right": SubResource("Animation_fgeas")
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"right": SubResource("Animation_nuh11")
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}
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao5k4"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao5k4"]
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@@ -84,6 +88,86 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_611yr")
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blend_point_1/pos = 1.0
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blend_point_1/pos = 1.0
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snap = 1.0
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snap = 1.0
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[sub_resource type="Animation" id="Animation_3wcjn"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate:r")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_wl2we"]
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resource_name = "hurt"
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length = 0.4
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate:r")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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||||||
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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||||||
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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||||||
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"handle_modes": PackedInt32Array(0, 0, 0),
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||||||
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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||||||
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
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_data = {
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||||||
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"RESET": SubResource("Animation_3wcjn"),
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"hurt": SubResource("Animation_wl2we")
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}
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||||||
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[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
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[node name="EntityBase" type="CharacterBody2D"]
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[node name="EntityBase" type="CharacterBody2D"]
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@@ -92,17 +176,18 @@ script = ExtResource("1_mvol6")
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[node name="sounds" type="Node2D" parent="."]
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[node name="sounds" type="Node2D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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[node name="attack" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="sprint" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="sprint" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="miss" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="miss" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="hurt" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="hurt" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="attack0" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="texture" type="AnimatedSprite2D" parent="."]
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[node name="texture" type="AnimatedSprite2D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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position = Vector2(0, -50)
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position = Vector2(0, -50)
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scale = Vector2(-1, 1)
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||||||
sprite_frames = SubResource("SpriteFrames_wcqpm")
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sprite_frames = SubResource("SpriteFrames_wcqpm")
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animation = &"idle"
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animation = &"idle"
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||||||
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@@ -113,16 +198,23 @@ unique_name_in_owner = true
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shape = SubResource("CircleShape2D_buhm1")
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shape = SubResource("CircleShape2D_buhm1")
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[node name="animator" type="AnimationPlayer" parent="texture"]
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[node name="animator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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libraries = {
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||||||
"": SubResource("AnimationLibrary_kbmff")
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"": SubResource("AnimationLibrary_daot2")
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||||||
}
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}
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||||||
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||||||
[node name="animatree" type="AnimationTree" parent="texture/animator"]
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[node name="animatree" type="AnimationTree" parent="texture/animator"]
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||||||
unique_name_in_owner = true
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unique_name_in_owner = true
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||||||
root_node = NodePath("%animatree/../..")
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root_node = NodePath("%animator/..")
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||||||
tree_root = SubResource("AnimationNodeBlendSpace1D_51ube")
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tree_root = SubResource("AnimationNodeBlendSpace1D_51ube")
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||||||
anim_player = NodePath("..")
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anim_player = NodePath("..")
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parameters/blend_position = 1.0
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parameters/blend_position = 1.36
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[node name="hurtAnimator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_kbmff")
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||||||
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}
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||||||
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[node name="weapons" type="Node2D" parent="texture"]
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[node name="weapons" type="Node2D" parent="texture"]
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||||||
unique_name_in_owner = true
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unique_name_in_owner = true
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||||||
@@ -137,4 +229,3 @@ position = Vector2(0, -20)
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|||||||
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[node name="movebox" type="CollisionShape2D" parent="."]
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[node name="movebox" type="CollisionShape2D" parent="."]
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||||||
shape = SubResource("CircleShape2D_34h7q")
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shape = SubResource("CircleShape2D_34h7q")
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disabled = true
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|||||||
@@ -0,0 +1,14 @@
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|||||||
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[gd_scene load_steps=4 format=3 uid="uid://db2cbgyyjpydp"]
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||||||
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||||||
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_omahd"]
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a = Vector2(0, -10)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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lifeDistance = 200.0
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||||||
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[node name="hitbox" parent="." index="1"]
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||||||
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shape = SubResource("SegmentShape2D_omahd")
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||||||
@@ -1,10 +1,11 @@
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|||||||
[gd_scene load_steps=8 format=3 uid="uid://b0ncrvm8u4pox"]
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[gd_scene load_steps=9 format=3 uid="uid://b0ncrvm8u4pox"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
|
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
|
||||||
[ext_resource type="Script" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
|
[ext_resource type="Script" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
|
||||||
[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
|
[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
|
[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
|
||||||
[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_ik1xf"]
|
[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_ik1xf"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bx3n11awokuyd" path="res://resources/sounds/effect/Rip.wav" id="4_oyq2p"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="6_kvx3n"]
|
[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="6_kvx3n"]
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
|
[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
|
||||||
@@ -34,9 +35,12 @@ script = ExtResource("2_r6bub")
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|||||||
cooldownUnit = 200.0
|
cooldownUnit = 200.0
|
||||||
displayName = "小鸡"
|
displayName = "小鸡"
|
||||||
|
|
||||||
[node name="hurt" parent="sounds" index="3"]
|
[node name="hurt" parent="sounds" index="2"]
|
||||||
stream = ExtResource("3_ik1xf")
|
stream = ExtResource("3_ik1xf")
|
||||||
|
|
||||||
|
[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="4"]
|
||||||
|
stream = ExtResource("4_oyq2p")
|
||||||
|
|
||||||
[node name="texture" parent="." index="1"]
|
[node name="texture" parent="." index="1"]
|
||||||
position = Vector2(0, -37)
|
position = Vector2(0, -37)
|
||||||
sprite_frames = SubResource("SpriteFrames_xji3d")
|
sprite_frames = SubResource("SpriteFrames_xji3d")
|
||||||
@@ -46,6 +50,7 @@ animation = &"walk"
|
|||||||
position = Vector2(30, -12)
|
position = Vector2(30, -12)
|
||||||
|
|
||||||
[node name="firepot" parent="texture/weapons/normal" index="0" instance=ExtResource("6_kvx3n")]
|
[node name="firepot" parent="texture/weapons/normal" index="0" instance=ExtResource("6_kvx3n")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
|
||||||
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
|
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
|
||||||
position = Vector2(0, -82)
|
position = Vector2(0, -82)
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ radius = 40.0
|
|||||||
script = ExtResource("2_8u5a0")
|
script = ExtResource("2_8u5a0")
|
||||||
cooldownUnit = 500.0
|
cooldownUnit = 500.0
|
||||||
|
|
||||||
[node name="hurt" parent="sounds" index="3"]
|
[node name="hurt" parent="sounds" index="2"]
|
||||||
stream = ExtResource("3_ojyt7")
|
stream = ExtResource("3_ojyt7")
|
||||||
|
|
||||||
[node name="texture" parent="." index="1"]
|
[node name="texture" parent="." index="1"]
|
||||||
|
|||||||
@@ -38,25 +38,25 @@ radius = 41.0122
|
|||||||
script = ExtResource("2_oqdqd")
|
script = ExtResource("2_oqdqd")
|
||||||
cooldownUnit = 200.0
|
cooldownUnit = 200.0
|
||||||
|
|
||||||
[node name="attack" parent="sounds" index="0"]
|
[node name="sprint" parent="sounds" index="0"]
|
||||||
stream = ExtResource("3_4syso")
|
|
||||||
|
|
||||||
[node name="sprint" parent="sounds" index="1"]
|
|
||||||
stream = ExtResource("4_66s6c")
|
stream = ExtResource("4_66s6c")
|
||||||
|
|
||||||
[node name="miss" parent="sounds" index="2"]
|
[node name="miss" parent="sounds" index="1"]
|
||||||
stream = ExtResource("5_xnbhq")
|
stream = ExtResource("5_xnbhq")
|
||||||
|
|
||||||
[node name="hurt" parent="sounds" index="3"]
|
[node name="hurt" parent="sounds" index="2"]
|
||||||
stream = ExtResource("6_nmmw2")
|
stream = ExtResource("6_nmmw2")
|
||||||
|
|
||||||
|
[node name="attack0" parent="sounds" index="3"]
|
||||||
|
stream = ExtResource("3_4syso")
|
||||||
|
|
||||||
[node name="texture" parent="." index="1"]
|
[node name="texture" parent="." index="1"]
|
||||||
position = Vector2(0, -70)
|
position = Vector2(0, -70)
|
||||||
sprite_frames = SubResource("SpriteFrames_4v2ol")
|
sprite_frames = SubResource("SpriteFrames_4v2ol")
|
||||||
animation = &"walk"
|
animation = &"walk"
|
||||||
|
|
||||||
[node name="hitbox" parent="texture/hurtbox" index="0"]
|
[node name="hitbox" parent="texture/hurtbox" index="0"]
|
||||||
position = Vector2(12, 16)
|
position = Vector2(0, 30)
|
||||||
shape = SubResource("CircleShape2D_h1v0q")
|
shape = SubResource("CircleShape2D_h1v0q")
|
||||||
|
|
||||||
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
|
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
|
||||||
@@ -65,3 +65,6 @@ position = Vector2(54, -45)
|
|||||||
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
|
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
|
||||||
position = Vector2(0, -151)
|
position = Vector2(0, -151)
|
||||||
entity = NodePath("..")
|
entity = NodePath("..")
|
||||||
|
|
||||||
|
[node name="movebox" parent="." index="3"]
|
||||||
|
disabled = true
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=11 format=3 uid="uid://dny25qkcvtaa2"]
|
[gd_scene load_steps=13 format=3 uid="uid://dny25qkcvtaa2"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
|
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
|
||||||
|
|
||||||
@@ -22,6 +22,15 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1)
|
|||||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_miml8"]
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_miml8"]
|
||||||
gradient = SubResource("Gradient_g8be5")
|
gradient = SubResource("Gradient_g8be5")
|
||||||
|
|
||||||
|
[sub_resource type="Curve" id="Curve_iaern"]
|
||||||
|
min_value = -200.0
|
||||||
|
max_value = 200.0
|
||||||
|
_data = [Vector2(0, -200), 0.0, 0.0, 0, 0, Vector2(1, 200), 0.0, 0.0, 0, 0]
|
||||||
|
point_count = 2
|
||||||
|
|
||||||
|
[sub_resource type="CurveTexture" id="CurveTexture_1flsn"]
|
||||||
|
curve = SubResource("Curve_iaern")
|
||||||
|
|
||||||
[sub_resource type="Curve" id="Curve_qy5ym"]
|
[sub_resource type="Curve" id="Curve_qy5ym"]
|
||||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||||
point_count = 2
|
point_count = 2
|
||||||
@@ -33,11 +42,13 @@ curve = SubResource("Curve_qy5ym")
|
|||||||
particle_flag_disable_z = true
|
particle_flag_disable_z = true
|
||||||
angle_min = 1.07288e-05
|
angle_min = 1.07288e-05
|
||||||
angle_max = 360.0
|
angle_max = 360.0
|
||||||
direction = Vector3(0, -1, 0)
|
|
||||||
spread = 15.0
|
spread = 15.0
|
||||||
initial_velocity_min = 10.0
|
initial_velocity_min = 10.0
|
||||||
initial_velocity_max = 300.0
|
initial_velocity_max = 500.0
|
||||||
gravity = Vector3(0, 0, 0)
|
gravity = Vector3(0, 0, 0)
|
||||||
|
linear_accel_min = -2.23517e-06
|
||||||
|
linear_accel_max = -2.23517e-06
|
||||||
|
linear_accel_curve = SubResource("CurveTexture_1flsn")
|
||||||
scale_min = 2.0
|
scale_min = 2.0
|
||||||
scale_max = 12.0
|
scale_max = 12.0
|
||||||
scale_over_velocity_curve = SubResource("CurveTexture_wcx7i")
|
scale_over_velocity_curve = SubResource("CurveTexture_wcx7i")
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
[gd_scene load_steps=7 format=3 uid="uid://dmxi1ikn6avig"]
|
[gd_scene load_steps=5 format=3 uid="uid://dmxi1ikn6avig"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_t2xvy"]
|
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_t2xvy"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
|
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
|
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b0ncrvm8u4pox" path="res://components/Characters/Chick.tscn" id="4_tnil0"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://c8h1abpbe6cww" path="res://components/Characters/Hen.tscn" id="5_i6i4p"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://ckk8kahhof06u" path="res://resources/maps/Castle 2.png" id="6_p0nkj"]
|
[ext_resource type="Texture2D" uid="uid://ckk8kahhof06u" path="res://resources/maps/Castle 2.png" id="6_p0nkj"]
|
||||||
|
|
||||||
[node name="world" type="Node2D"]
|
[node name="world" type="Node2D"]
|
||||||
@@ -13,6 +11,11 @@ script = ExtResource("1_t2xvy")
|
|||||||
|
|
||||||
[node name="UI" parent="." instance=ExtResource("2_04cdd")]
|
[node name="UI" parent="." instance=ExtResource("2_04cdd")]
|
||||||
|
|
||||||
|
[node name="background" type="Sprite2D" parent="."]
|
||||||
|
z_index = -1
|
||||||
|
position = Vector2(468, 320)
|
||||||
|
texture = ExtResource("6_p0nkj")
|
||||||
|
|
||||||
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
|
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
|
||||||
position = Vector2(394, 274)
|
position = Vector2(394, 274)
|
||||||
|
|
||||||
@@ -20,16 +23,3 @@ position = Vector2(394, 274)
|
|||||||
position = Vector2(0, -100)
|
position = Vector2(0, -100)
|
||||||
process_callback = 0
|
process_callback = 0
|
||||||
position_smoothing_enabled = true
|
position_smoothing_enabled = true
|
||||||
|
|
||||||
[node name="hen" parent="." groups=["mobs"] instance=ExtResource("5_i6i4p")]
|
|
||||||
position = Vector2(210, 455)
|
|
||||||
displayName = "母鸡"
|
|
||||||
|
|
||||||
[node name="Chick" parent="." instance=ExtResource("4_tnil0")]
|
|
||||||
position = Vector2(788, 513)
|
|
||||||
isBoss = true
|
|
||||||
|
|
||||||
[node name="Castle2" type="Sprite2D" parent="."]
|
|
||||||
z_index = -1
|
|
||||||
position = Vector2(468, 320)
|
|
||||||
texture = ExtResource("6_p0nkj")
|
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,24 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wav"
|
||||||
|
type="AudioStreamWAV"
|
||||||
|
uid="uid://bx3n11awokuyd"
|
||||||
|
path="res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://resources/sounds/effect/Rip.wav"
|
||||||
|
dest_files=["res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
force/8_bit=false
|
||||||
|
force/mono=false
|
||||||
|
force/max_rate=false
|
||||||
|
force/max_rate_hz=44100
|
||||||
|
edit/trim=false
|
||||||
|
edit/normalize=false
|
||||||
|
edit/loop_mode=0
|
||||||
|
edit/loop_begin=0
|
||||||
|
edit/loop_end=-1
|
||||||
|
compress/mode=0
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
extends BulletBase
|
||||||
|
class_name FireScan
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
fields[FieldStore.Bullet.SPEED] = 5
|
||||||
|
fields[FieldStore.Bullet.DAMAGE] = 20
|
||||||
|
super._ready()
|
||||||
|
|
||||||
|
func ai():
|
||||||
|
forward(Vector2.from_angle(rotation))
|
||||||
@@ -1,7 +1,10 @@
|
|||||||
extends EntityBase
|
extends EntityBase
|
||||||
class_name Chick
|
class_name Chick
|
||||||
|
|
||||||
|
@onready var firepot = $"%firepot"
|
||||||
|
|
||||||
var angle = 0
|
var angle = 0
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
fields[FieldStore.Entity.MAX_HEALTH] = 1000
|
fields[FieldStore.Entity.MAX_HEALTH] = 1000
|
||||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
|
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
|
||||||
@@ -9,9 +12,18 @@ func _ready():
|
|||||||
|
|
||||||
func ai():
|
func ai():
|
||||||
move(currentFocusedBoss.position - position)
|
move(currentFocusedBoss.position - position)
|
||||||
if tryAttack(0):
|
if currentFocusedBoss.position.distance_to(position) < 300:
|
||||||
angle += 20
|
tryAttack(1)
|
||||||
|
else:
|
||||||
|
if tryAttack(0):
|
||||||
|
angle += 20
|
||||||
func attack(type):
|
func attack(type):
|
||||||
if type == 0:
|
if type == 0:
|
||||||
var weaponPos = findWeaponAnchor("normal")
|
var weaponPos = findWeaponAnchor("normal")
|
||||||
BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, deg_to_rad(angle))
|
BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, deg_to_rad(angle))
|
||||||
|
elif type == 1:
|
||||||
|
var weaponPos = findWeaponAnchor("normal")
|
||||||
|
var target = weaponPos.angle_to_point(currentFocusedBoss.position)
|
||||||
|
firepot.global_rotation = target
|
||||||
|
firepot.shot()
|
||||||
|
BulletBase.generate(preload("res://components/Bullets/FireScan.tscn"), self, weaponPos, target)
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
extends EntityBase
|
extends EntityBase
|
||||||
class_name Rooster
|
class_name Rooster
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
fields[FieldStore.Entity.MAX_HEALTH] = 500
|
||||||
|
super._ready()
|
||||||
|
|
||||||
func ai():
|
func ai():
|
||||||
texture.play("walk")
|
texture.play("walk")
|
||||||
var direction = Vector2(
|
var direction = Vector2(
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
class_name Wave
|
||||||
|
|
||||||
|
var entity: PackedScene
|
||||||
|
var minCount: int = 1
|
||||||
|
var maxCount: int = 1
|
||||||
|
var isBoss: bool = false
|
||||||
|
var from: float = 0
|
||||||
|
var to: float = 0
|
||||||
|
var per: int = 0
|
||||||
|
|
||||||
|
static var current: int = 0
|
||||||
|
static var countBoost: float = 0.1 # 每波增加的敌人数量百分比,指数级
|
||||||
|
static var data: Array[Wave] = [
|
||||||
|
# entity, minCount, maxCount, isBoss, from, to, per
|
||||||
|
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1)
|
||||||
|
]
|
||||||
|
|
||||||
|
static func create(
|
||||||
|
entity_: PackedScene,
|
||||||
|
minCount_: int = 1,
|
||||||
|
maxCount_: int = 1,
|
||||||
|
isBoss_: bool = false,
|
||||||
|
from_: float = 0,
|
||||||
|
to_: float = 0,
|
||||||
|
per_: int = 0
|
||||||
|
) -> Wave:
|
||||||
|
var wave = Wave.new()
|
||||||
|
wave.entity = entity_
|
||||||
|
wave.minCount = minCount_
|
||||||
|
wave.maxCount = maxCount_
|
||||||
|
wave.isBoss = isBoss_
|
||||||
|
wave.from = from_
|
||||||
|
wave.to = to_
|
||||||
|
wave.per = per_
|
||||||
|
return wave
|
||||||
|
static func entityCountOf(wave: Wave) -> int:
|
||||||
|
if wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0:
|
||||||
|
print("abc")
|
||||||
|
return randi_range(int(wave.minCount), int(wave.maxCount * ((1 + countBoost) ** current)))
|
||||||
|
return 0
|
||||||
|
static func spawn():
|
||||||
|
for i in range(len(data)):
|
||||||
|
var wave = data[i]
|
||||||
|
for j in range(entityCountOf(wave)):
|
||||||
|
EntityBase.generate(wave.entity, MathTool.randv2_range(500), true, wave.isBoss)
|
||||||
|
static func next():
|
||||||
|
spawn()
|
||||||
|
current += 1
|
||||||
@@ -58,5 +58,5 @@ static func generate(
|
|||||||
instance.position = spawnPosition
|
instance.position = spawnPosition
|
||||||
instance.rotation = spawnRotation
|
instance.rotation = spawnRotation
|
||||||
if addToWorld:
|
if addToWorld:
|
||||||
WorldTool.rootNode.add_child(instance)
|
WorldManager.rootNode.add_child(instance)
|
||||||
return instance
|
return instance
|
||||||
|
|||||||
@@ -22,5 +22,5 @@ static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2,
|
|||||||
instance.crit = spawnCrit
|
instance.crit = spawnCrit
|
||||||
instance.position = spawnPosition
|
instance.position = spawnPosition
|
||||||
if addToWorld:
|
if addToWorld:
|
||||||
WorldTool.rootNode.add_child(instance)
|
WorldManager.rootNode.add_child(instance)
|
||||||
return instance
|
return instance
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ var fields = {
|
|||||||
@onready var hurtbox: Area2D = $"%hurtbox"
|
@onready var hurtbox: Area2D = $"%hurtbox"
|
||||||
@onready var statebar: EntityStateBar = $"%statebar"
|
@onready var statebar: EntityStateBar = $"%statebar"
|
||||||
@onready var sounds: Node2D = $"%sounds"
|
@onready var sounds: Node2D = $"%sounds"
|
||||||
|
@onready var hurtAnimator: AnimationPlayer = $"%hurtAnimator"
|
||||||
|
|
||||||
var health: float = 0
|
var health: float = 0
|
||||||
|
|
||||||
@@ -57,6 +58,7 @@ func move(direction: Vector2, isSprinting: bool = false):
|
|||||||
if currentDirection != 0:
|
if currentDirection != 0:
|
||||||
lastDirection = currentDirection
|
lastDirection = currentDirection
|
||||||
func takeDamage(bullet: BulletBase, crit: bool):
|
func takeDamage(bullet: BulletBase, crit: bool):
|
||||||
|
hurtAnimator.play("hurt")
|
||||||
var baseDamage: float = bullet.fields.get(FieldStore.Bullet.DAMAGE) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
|
var baseDamage: float = bullet.fields.get(FieldStore.Bullet.DAMAGE) * randf_range(1 - GameRule.damageOffset, 1 + GameRule.damageOffset)
|
||||||
var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
|
var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
|
||||||
if sprinting:
|
if sprinting:
|
||||||
@@ -82,7 +84,7 @@ func startCooldown():
|
|||||||
func tryAttack(type: int):
|
func tryAttack(type: int):
|
||||||
var state = startCooldown()
|
var state = startCooldown()
|
||||||
if state:
|
if state:
|
||||||
playSound("attack")
|
playSound("attack" + str(type))
|
||||||
attack(type)
|
attack(type)
|
||||||
return state
|
return state
|
||||||
func trySprint():
|
func trySprint():
|
||||||
@@ -125,17 +127,15 @@ func sprint():
|
|||||||
static func generate(
|
static func generate(
|
||||||
entity: PackedScene,
|
entity: PackedScene,
|
||||||
spawnPosition: Vector2,
|
spawnPosition: Vector2,
|
||||||
spawnRotation: float,
|
|
||||||
isMob: bool = true,
|
isMob: bool = true,
|
||||||
spawnAsBoss: bool = false,
|
spawnAsBoss: bool = false,
|
||||||
addtoWorld: bool = true
|
addToWorld: bool = true
|
||||||
):
|
):
|
||||||
var instance: EntityBase = entity.instance()
|
var instance: EntityBase = entity.instantiate()
|
||||||
instance.position = spawnPosition
|
instance.position = spawnPosition
|
||||||
instance.rotation = spawnRotation
|
|
||||||
instance.isBoss = spawnAsBoss
|
instance.isBoss = spawnAsBoss
|
||||||
if isMob:
|
if isMob:
|
||||||
instance.add_to_group("mobs")
|
instance.add_to_group("mobs")
|
||||||
if addtoWorld:
|
if addToWorld:
|
||||||
WorldTool.rootNode.add_child(instance)
|
WorldManager.rootNode.add_child(instance)
|
||||||
return instance
|
return instance
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
class_name WorldTool
|
class_name WorldManager
|
||||||
|
|
||||||
static var rootNode: Node2D
|
static var rootNode: Node2D
|
||||||
static var tree: SceneTree
|
static var tree: SceneTree
|
||||||
@@ -7,3 +7,4 @@ static var tree: SceneTree
|
|||||||
func _ready():
|
func _ready():
|
||||||
tree = get_tree()
|
tree = get_tree()
|
||||||
rootNode = self
|
rootNode = self
|
||||||
|
Wave.next()
|
||||||
|
|||||||
Reference in New Issue
Block a user