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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 19:27:15 +08:00

feat(角色): 调整Rooster受伤时的羽毛掉落效果

- 为Rooster添加受伤时的羽毛掉落特效
- 调整FeatherFall粒子效果参数,包括速度、重力和大小
- 修改DogCircle子弹的初始状态和动画时间
- 调整Dog武器节点的位置
- 为EntityBase的受伤方法添加注释
This commit is contained in:
2025-11-16 14:32:33 +08:00
parent 5425e95c2f
commit 9e77b720d6
5 changed files with 19 additions and 10 deletions
+1
View File
@@ -42,6 +42,7 @@ sprite_frames = SubResource("SpriteFrames_tn3v8")
animation = &"idle"
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(53, -35)
[node name="statebar" parent="." index="4"]
position = Vector2(0, -150)