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feat(角色): 调整Rooster受伤时的羽毛掉落效果
- 为Rooster添加受伤时的羽毛掉落特效 - 调整FeatherFall粒子效果参数,包括速度、重力和大小 - 修改DogCircle子弹的初始状态和动画时间 - 调整Dog武器节点的位置 - 为EntityBase的受伤方法添加注释
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@@ -42,6 +42,7 @@ sprite_frames = SubResource("SpriteFrames_tn3v8")
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animation = &"idle"
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(53, -35)
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -150)
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