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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 重构武器攻击逻辑并添加音效支持
- 将武器攻击逻辑移至Weapon类中,添加tryAttack方法统一处理冷却和能量消耗 - 为武器添加音效支持,包括攻击音效的播放和管理 - 移除子弹生成时的能量消耗检查,改由武器统一处理 - 调整部分武器的属性和配置,如伤害值和冷却时间 - 修复紫水晶子弹的分裂和折射逻辑错误
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@@ -11,7 +11,8 @@ func split(index, total, _last):
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launcher,
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position,
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deg_to_rad(360 / total * index),
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true
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true,
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isChildRefract
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)
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func refract(entity, _index, _total, _last):
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BulletBase.generate(
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@@ -19,6 +20,6 @@ func refract(entity, _index, _total, _last):
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launcher,
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position,
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position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
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false,
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isChildSplit,
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true
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)
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@@ -2,6 +2,6 @@ extends BulletBase
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class_name Star
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func register():
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damage = 1
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damage = 5
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func ai():
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PresetAIs.forward(self, rotation)
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