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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00

feat(武器系统): 重构武器攻击逻辑并添加音效支持

- 将武器攻击逻辑移至Weapon类中,添加tryAttack方法统一处理冷却和能量消耗
- 为武器添加音效支持,包括攻击音效的播放和管理
- 移除子弹生成时的能量消耗检查,改由武器统一处理
- 调整部分武器的属性和配置,如伤害值和冷却时间
- 修复紫水晶子弹的分裂和折射逻辑错误
This commit is contained in:
2025-09-06 08:50:37 +08:00
parent c593a809dc
commit 9ea534441b
10 changed files with 51 additions and 25 deletions
+3 -2
View File
@@ -11,7 +11,8 @@ func split(index, total, _last):
launcher,
position,
deg_to_rad(360 / total * index),
true
true,
isChildRefract
)
func refract(entity, _index, _total, _last):
BulletBase.generate(
@@ -19,6 +20,6 @@ func refract(entity, _index, _total, _last):
launcher,
position,
position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
false,
isChildSplit,
true
)
+1 -1
View File
@@ -2,6 +2,6 @@ extends BulletBase
class_name Star
func register():
damage = 1
damage = 5
func ai():
PresetAIs.forward(self, rotation)