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fix: 修复测试模式下使用错误波次数据的问题并调整格挡效果
调整波次数据在测试模式下使用正常波次而非测试波次,避免潜在问题 修改格挡特效动画轨道,增加隐藏方法调用 调整格挡子弹生成位置距离
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@@ -21,11 +21,14 @@ tracks/0/path = NodePath("%stage/../texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"times": PackedFloat32Array(0, 0.8),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [&"default", 1.0, false],
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"method": &"play"
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}, {
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"args": [],
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"method": &"hide"
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}]
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}
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