1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

fix(武器): 调整茴香豆武器参数和逻辑

修改茴香豆武器的散射角度从20°降低到4°
将反弹伤害减免从20%降低到4%
调整反弹次数不计入概率从20%改为25%
添加count属性并关联soulLevel
移除随机纹理影响反弹次数的逻辑
更新武器描述文本以匹配新参数
This commit is contained in:
2026-02-02 16:27:53 +08:00
parent 2ebc2bd05e
commit a20bc187be
4 changed files with 14 additions and 10 deletions
+3 -5
View File
@@ -13,12 +13,10 @@ func succeedToHit(_dmg: float, entity: EntityBase):
var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
if is_instance_valid(newEntity):
look_at(newEntity.getTrackingAnchor())
bouncedTime += 1
if !MathTool.rate(0.25):
bouncedTime += 1
var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position)
var textureId = randi_range(0, 4)
if textureId == 1:
bouncedTime -= 1
effect.particles.texture = load("res://resources/bullets/HXD/effect/%d.png" % textureId)
effect.particles.texture = load("res://resources/bullets/HXD/effect/%d.png" % randi_range(0, 4))
effect.shot()
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet: