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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

fix(武器): 调整茴香豆武器参数和逻辑

修改茴香豆武器的散射角度从20°降低到4°
将反弹伤害减免从20%降低到4%
调整反弹次数不计入概率从20%改为25%
添加count属性并关联soulLevel
移除随机纹理影响反弹次数的逻辑
更新武器描述文本以匹配新参数
This commit is contained in:
2026-02-02 16:27:53 +08:00
parent 2ebc2bd05e
commit a20bc187be
4 changed files with 14 additions and 10 deletions
+2 -1
View File
@@ -3,6 +3,7 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["count"] *= soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("atk"):
@@ -10,7 +11,7 @@ func attack(entity: EntityBase):
ComponentManager.getBullet("HXD"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 20)
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
):
if bullet is HXDBullet:
bullet.maxBouncedTime = readStore("atk")