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fix(武器): 调整茴香豆武器参数和逻辑
修改茴香豆武器的散射角度从20°降低到4° 将反弹伤害减免从20%降低到4% 调整反弹次数不计入概率从20%改为25% 添加count属性并关联soulLevel 移除随机纹理影响反弹次数的逻辑 更新武器描述文本以匹配新参数
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@@ -3,6 +3,7 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["count"] *= soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("atk"):
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@@ -10,7 +11,7 @@ func attack(entity: EntityBase):
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ComponentManager.getBullet("HXD"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 20)
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
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):
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if bullet is HXDBullet:
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bullet.maxBouncedTime = readStore("atk")
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