mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-11 20:42:55 +08:00
fix: 修正Diamond子弹的旋转计算,确保追踪效果更平滑;更新Chick角色的生成参数
This commit is contained in:
@@ -4,6 +4,6 @@ class_name Diamond
|
|||||||
const traceTime = 1000
|
const traceTime = 1000
|
||||||
|
|
||||||
func ai():
|
func ai():
|
||||||
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * (traceTime - timeLived()))
|
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * ((traceTime - timeLived()) / traceTime))
|
||||||
canDamageSelf = !(timeLived() >= traceTime)
|
canDamageSelf = !(timeLived() >= traceTime)
|
||||||
forward(Vector2.from_angle(rotation))
|
forward(Vector2.from_angle(rotation))
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ static var countBoost: float = 0.1 # 每波增加的敌人数量百分比,指
|
|||||||
static var data: Array[Wave] = [
|
static var data: Array[Wave] = [
|
||||||
# entity, minCount, maxCount, isBoss, from, to, per
|
# entity, minCount, maxCount, isBoss, from, to, per
|
||||||
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
|
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
|
||||||
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 1)
|
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 4)
|
||||||
]
|
]
|
||||||
|
|
||||||
static func create(
|
static func create(
|
||||||
|
|||||||
Reference in New Issue
Block a user