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fix(Weapons/RedCrystal): 调整百分比加成系数从0.02降至0.001
平衡性调整,降低红水晶武器的百分比加成效果
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@@ -6,7 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["atk"] += 5 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["count"] = 1 * soulLevel
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origin["percent"] += 0.02 * to * soulLevel
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origin["percent"] += 0.001 * to * soulLevel
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return origin
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return origin
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func attack(entity: EntityBase):
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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var weaponPos = entity.findWeaponAnchor("normal")
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