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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 添加齿轮回旋镖武器及其子弹效果
添加新的武器"齿轮回旋镖"及其配套子弹资源: 1. 实现齿轮武器的基本逻辑,包括攻击和属性计算 2. 添加齿轮子弹的旋转、减速和回旋行为 3. 包含相关资源文件(图片、场景、脚本) 4. 将新武器添加到公鸡角色的武器库中
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@@ -0,0 +1,84 @@
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[gd_scene load_steps=11 format=3 uid="uid://cdv7drkq43mfe"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mt0uq"]
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[ext_resource type="Script" uid="uid://cfe4nv832olhp" path="res://scripts/Contents/Bullets/Cogwheel.gd" id="2_cjmf3"]
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[ext_resource type="Texture2D" uid="uid://d0d1t8ch1lolp" path="res://resources/bullets/cogwheel/cogwheel.png" id="2_jis23"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_cjmf3"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_jis23")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_cjmf3"]
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radius = 47.0
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[sub_resource type="Curve" id="Curve_cjmf3"]
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_data = [Vector2(0, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_d8ajx"]
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curve = SubResource("Curve_cjmf3")
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[sub_resource type="Curve" id="Curve_gidgr"]
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_data = [Vector2(0, 1), 0.0, -0.35000002, 0, 1, Vector2(1, 0.65), -0.35000002, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_qlov4"]
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curve = SubResource("Curve_gidgr")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_d26hc"]
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particle_flag_disable_z = true
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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initial_velocity_min = 700.0
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initial_velocity_max = 700.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.9
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scale_max = 0.9
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scale_curve = SubResource("CurveTexture_qlov4")
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alpha_curve = SubResource("CurveTexture_d8ajx")
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[node name="Cogwheel" instance=ExtResource("1_mt0uq")]
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script = ExtResource("2_cjmf3")
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displayName = "齿轮"
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speed = 20.0
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baseDamage = null
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damageMultipliers = null
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usingDamageMultiplier = null
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penerate = 1.0
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penerateDamageReduction = null
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lifeDistance = null
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lifeTime = 5000.0
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allowFriendlyDamage = null
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canDamageSelf = null
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autoSpawnAnimation = null
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autoLoopAnimation = null
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autoDestroyAnimation = null
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autoDestroyOnHitMap = null
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freeAfterSpawn = null
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knockback = null
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recoil = null
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canDoDuplicate = null
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[node name="texture" parent="." index="0"]
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scale = Vector2(0.2, 0.2)
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sprite_frames = SubResource("SpriteFrames_cjmf3")
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[node name="hitbox" parent="." index="1"]
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visible = false
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shape = SubResource("CircleShape2D_cjmf3")
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[node name="trails" type="GPUParticles2D" parent="." index="2"]
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z_index = -1
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scale = Vector2(0.2, 0.2)
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amount = 5
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texture = ExtResource("2_jis23")
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preprocess = 1.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_d26hc")
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