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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

fix(武器): 调整Meowmere和ChainGun的伤害计算及属性

修复Meowmere的childatk计算方式,改为基于atk的百分比
修正ChainGun子弹的split属性名称为splits
调整Meowmere的基础伤害值和描述文本
将Rooster的默认武器从ChainGun替换为Meowmere
This commit is contained in:
2025-09-24 21:58:04 +08:00
parent de7dd468fe
commit a8da3ef7cd
4 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -10,4 +10,4 @@ func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
i.damage = readStore("atk")
i.count = floor(readStore("count"))
i.split = readStore("split")
i.splits = readStore("split")
+1 -1
View File
@@ -4,7 +4,7 @@ extends Weapon
func update(to, origin, _entity):
origin["atk"] += 3 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["childatk"] += 2 * to * soulLevel
origin["childatk"] += 1.25 * origin["atk"]
origin["reduce"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):