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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 增强格挡武器并添加新特效
增加格挡武器的攻击力从20提升至35 添加冲刺速度随气力增加的机制 为格挡和攻击添加新的视觉特效和音效 调整格挡子弹的碰撞检测形状 优化特效控制器逻辑确保正确释放资源
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://cgdnkey2fhla4"]
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[gd_scene load_steps=17 format=3 uid="uid://cgdnkey2fhla4"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vi6cv"]
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[ext_resource type="Texture2D" uid="uid://cq80y83edetx3" path="res://resources/effects/fooExplosion/Lv1_FooExplosion00.png" id="2_1ukt2"]
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@@ -15,16 +15,9 @@
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[ext_resource type="Texture2D" uid="uid://dm4ih65h45qi8" path="res://resources/effects/fooExplosion/Lv1_FooExplosion10.png" id="12_dhm5g"]
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[ext_resource type="Texture2D" uid="uid://bpr2j2jed4yxm" path="res://resources/effects/fooExplosion/Lv1_FooExplosion11.png" id="13_41cg7"]
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[sub_resource type="Animation" id="Animation_1ukt2"]
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resource_name = "spawn"
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length = 0.4
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8b1u1"]
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_data = {
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&"spawn": SubResource("Animation_1ukt2")
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}
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[sub_resource type="SpriteFrames" id="SpriteFrames_kn8g0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_8b1u1"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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@@ -75,6 +68,9 @@ spawnTexture = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_8b1u1")
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[node name="particles" parent="." index="1"]
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lifetime = 0.01
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[node name="animator" parent="stage" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_8b1u1")
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@@ -82,6 +78,6 @@ libraries = {
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[node name="texture" parent="stage" index="1"]
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scale = Vector2(0.4, 0.4)
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sprite_frames = SubResource("SpriteFrames_kn8g0")
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sprite_frames = SubResource("SpriteFrames_8b1u1")
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frame = 11
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frame_progress = 1.0
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@@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=3 uid="uid://12ubhs2p8a27"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yftgy"]
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[ext_resource type="SpriteFrames" uid="uid://cegxrhkf6na6t" path="res://resources/effects/parrier/2/2.tres" id="2_7outc"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cpy3"]
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[node name="Parrier" instance=ExtResource("1_yftgy")]
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spawnTexture = "spawn"
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[node name="particles" parent="." index="1"]
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lifetime = 0.01
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[node name="animator" parent="stage" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_6cpy3")
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}
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[node name="texture" parent="stage" index="1"]
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position = Vector2(150, 50)
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scale = Vector2(-0.4, 0.4)
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sprite_frames = ExtResource("2_7outc")
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frame = 6
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frame_progress = 1.0
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