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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(战斗系统): 添加招架球子弹和循环计时器功能

实现新的招架球子弹类型(ParryBallBullet)及其相关行为
新增CycleTimer类用于管理子弹的周期性运动
在EntityBase中添加计时器管理功能,支持创建和应用周期计时器
添加招架球子弹的资源文件和相关配置
This commit is contained in:
2026-03-17 22:58:04 +08:00
parent c5cfe236da
commit ac643e426b
7 changed files with 120 additions and 2 deletions
+10
View File
@@ -10,3 +10,13 @@ func hitBullet(bullet: BulletBase):
eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
eff.shot()
bullet.tryDestroy()
var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
if len(cycler.bullets) < 5:
for b in BulletBase.generate(
ComponentManager.getBullet("ParryBall"),
launcher,
position,
0
):
if b is ParryBallBullet:
pass
+11
View File
@@ -0,0 +1,11 @@
extends BulletBase
class_name ParryBallBullet
var cycler: CycleTimer
func spawn():
cycler = launcher.getOrCreateCycleTimer("parry")
cycler.host(self )
func ai():
PresetBulletAI.selfRotate(self , 5)
hitbox.disabled = !launcher.sprinting
@@ -0,0 +1 @@
uid://6to3ptrfe6dr