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feat(游戏结束): 添加死亡原因显示功能
- 新增JsonTool工具类用于解析JSON文件 - 在GameOver面板中添加死亡原因显示标签 - 添加死亡原因JSON数据文件 - 在GameRule中加载死亡原因数据
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@@ -8,6 +8,7 @@ enum Difficulty {
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EXPERT,
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MASTER,
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}
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static var deadReasons: Array = JsonTool.parseJson("res://resources/constants/deadReasons.json")
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static var difficulty: Difficulty = Difficulty.NORMAL # 难度倍数,可以写小数
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
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@@ -26,4 +27,4 @@ static var entityLevelOffsetByWave: float = MathTool.percent(30) # 每波敌人
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static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸运值对苹果掉率的影响
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static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响
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static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸运值对穿透率的影响
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static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画
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static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画
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@@ -0,0 +1,9 @@
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class_name JsonTool
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static func parseJson(filePath: String):
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var file = FileAccess.open(filePath, FileAccess.READ)
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var json = file.get_as_text()
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file.close()
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var jsonObj = JSON.new()
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jsonObj.parse(json)
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return jsonObj.data
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@@ -8,6 +8,7 @@ static var runningTime: int = 0
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func _ready():
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tree = get_tree()
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rootNode = self
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print(GameRule.deadReasons)
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func _physics_process(delta):
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runningTime += delta * 1000
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if EntityBase.mobCount() == 0:
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