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fix(角色平衡): 调整多个角色的移动速度和攻击冷却时间
修改MTY、Dog、Cat和Hen角色的移动速度参数,降低部分角色的速度以平衡游戏性 调整Dog和Hen的攻击冷却时间范围,使战斗节奏更合理 简化Hen的攻击逻辑,移除随机子弹数量生成
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@@ -6,7 +6,7 @@ var MIN_ATTACK_DISTANCE = 400
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 400
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.7
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 3000
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attackCooldownMap[2] = 500
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