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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(武器): 调整武器数值和配置

- 将多个武器的升级时间系数从0.05降低到0.02
- 为VectorStar、MushroomPickaxe和PurpleCrystal添加或调整costBeachball值
- 修改MushroomPickaxe的needEnergy从1.0增加到2.0
- 更新紫水晶簇的伤害显示和价格
This commit is contained in:
2025-09-20 17:37:39 +08:00
parent 8b5813fb95
commit b6662e6ffa
6 changed files with 20 additions and 12 deletions
+1 -1
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@@ -4,7 +4,7 @@ class_name BigLaserWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["time"] /= 1 + 0.05 * to * soulLevel
origin["time"] /= 1 + 0.02 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
+1 -1
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@@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["count"] += to * soulLevel
origin["power"] += 0.05 * to * soulLevel
origin["trace"] += 0.25 * to * soulLevel
origin["angle"] /= 1 + 0.05 * to * soulLevel
origin["angle"] /= 1 + 0.02 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
+1 -1
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@@ -4,7 +4,7 @@ class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["forwardtime"] /= 1 + 0.05 * to * soulLevel
origin["forwardtime"] /= 1 + 0.02 * to * soulLevel
origin["mincount"] += 0.5 * to * soulLevel
origin["maxcount"] += 1.5 * to * soulLevel
return origin