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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新调试配置并添加魔法导弹组件
修改调试模式下的波次配置,将测试BOSS改为普通波次 新增魔法导弹武器组件,包含显示名称、品质和资源引用
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@@ -0,0 +1,24 @@
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[gd_scene format=3 uid="uid://dre1iblixv75g"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_yeull"]
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[ext_resource type="Texture2D" uid="uid://dce1da2qm24pb" path="res://resources/weapons/magic-missle.webp" id="2_vt843"]
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[ext_resource type="PackedScene" uid="uid://c6d23yqjhe0ju" path="res://components/Weapons/MagicMissle.tscn" id="3_yeull"]
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[node name="MagicMissle" unique_id=1618334943 instance=ExtResource("1_yeull")]
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avatarTexture = ExtResource("2_vt843")
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displayName = "导弹法杖"
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quality = 2
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topic = 8
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fields = Array[int]([4, 13])
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fieldValues = Array[float]([0.05, -0.05])
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weapons = Array[PackedScene]([ExtResource("3_yeull")])
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costs = Array[int]([0, 1])
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costCounts = Array[int]([200, 300])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_vt843")
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[node name="name" parent="container/info" index="1"]
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displayName = "导弹法杖"
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quality = 2
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topic = 8
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@@ -61,7 +61,7 @@ static var WAVE_MOWING = [
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveDebugConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveDebugConfig = [WAVE_NORMAL, 1]
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static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
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static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]
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