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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新角色和武器配置,调整子弹效果
- 将Kernyr角色替换为Chick并更新相关属性 - 修改Rooster的武器配置,替换AcidWind为PurpleCrystal - 调整Yangyi子弹的纹理和粒子效果参数 - 提高武器Tree的攻击速率 - 移除调试标志并优化部分数值设置
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@@ -10,7 +10,7 @@ var atk: float = 0
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var reflectRate: float = 0.25
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func spawn():
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var varians = randi_range(0, 2)
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var varians = randi_range(0, 1)
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var inverts = [2]
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var frames = load("res://resources/effects/parrier/%d/%d.tres" % [varians, varians])
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var eff = EffectController.create(ComponentManager.getEffect("Parrier"), position)
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@@ -7,13 +7,14 @@ var attack0State = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.OFFSET_SHOOT] = 20
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attackCooldownMap[0] = 2000
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attackCooldownMap[0] = 3000
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attackCooldownMap[1] = 100
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attackCooldownMap[2] = 1000
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func ai():
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tryAttack(0)
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tryAttack(1)
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tryAttack(2)
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# texture.position = Vector2.from_angle(deg_to_rad(timeLived() / 1000.0 * 360)) * 200
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func attack(type: int):
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if type == 0:
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var states = [
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