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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 更新角色和武器配置,调整子弹效果

- 将Kernyr角色替换为Chick并更新相关属性
- 修改Rooster的武器配置,替换AcidWind为PurpleCrystal
- 调整Yangyi子弹的纹理和粒子效果参数
- 提高武器Tree的攻击速率
- 移除调试标志并优化部分数值设置
This commit is contained in:
2026-03-27 23:04:20 +08:00
parent 4f6225747a
commit bbb4540ec4
6 changed files with 17 additions and 23 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ var atk: float = 0
var reflectRate: float = 0.25
func spawn():
var varians = randi_range(0, 2)
var varians = randi_range(0, 1)
var inverts = [2]
var frames = load("res://resources/effects/parrier/%d/%d.tres" % [varians, varians])
var eff = EffectController.create(ComponentManager.getEffect("Parrier"), position)
+2 -1
View File
@@ -7,13 +7,14 @@ var attack0State = 0
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.OFFSET_SHOOT] = 20
attackCooldownMap[0] = 2000
attackCooldownMap[0] = 3000
attackCooldownMap[1] = 100
attackCooldownMap[2] = 1000
func ai():
tryAttack(0)
tryAttack(1)
tryAttack(2)
# texture.position = Vector2.from_angle(deg_to_rad(timeLived() / 1000.0 * 360)) * 200
func attack(type: int):
if type == 0:
var states = [