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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器): 调整多个武器的能量消耗和属性数值

- 降低LGBT武器的能量需求从50到25,并添加沙滩球信息
- 为Meowmere武器添加1.0能量需求并调整伤害数值
- 降低VectorStar武器的能量需求从10到5并移除调试标记
- 调整ChainGun武器的攻击力和分裂间隔,能量需求从1改为2
This commit is contained in:
2025-09-30 17:53:29 +08:00
parent a6ab15618c
commit bc3368f25f
4 changed files with 12 additions and 10 deletions
+4 -5
View File
@@ -10,9 +10,9 @@ avatarTexture = ExtResource("2_ghn43")
displayName = "链式机枪"
costBeachball = 400
store = {
"atk": 7,
"atk": 10,
"count": 1,
"split": 20
"split": 30
}
storeType = {
"atk": 1,
@@ -20,9 +20,8 @@ storeType = {
"split": 1
}
descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
needEnergy = 1.0
needEnergy = 2.0
cooldown = 50.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ghn43")
@@ -37,4 +36,4 @@ text = "400"
displayName = "链式机枪"
[node name="description" parent="container" index="2"]
text = "[center]以[color=cyan]20[/color]→[color=yellow]0[/color]单位的间隔发射[color=cyan]1[/color]→[color=yellow]1[/color]个[b]微型水晶[/b],可造成[color=cyan]7[/color]→[color=yellow]9[/color]点伤害。[/center]"
text = "[center]以[color=cyan]30[/color]→[color=yellow]28[/color]单位的间隔发射[color=cyan]1[/color]→[color=yellow]1[/color]个[b]微型水晶[/b],可造成[color=cyan]10[/color]→[color=yellow]12[/color]点伤害。[/center]"
+4 -1
View File
@@ -28,7 +28,7 @@ storeType = {
"trace": 0.0
}
descriptionTemplate = "每$angle发射1/$count条以$power效率追踪$trace秒的[b]七彩光标[/b],每条造成$atk点伤害。"
needEnergy = 50.0
needEnergy = 25.0
cooldown = 1000.0
[node name="attack" parent="sounds" index="0"]
@@ -40,6 +40,9 @@ texture = ExtResource("2_ou6jo")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "50.0"
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "200"
[node name="name" parent="container/info" index="2"]
displayName = "彩虹旗"
quality = 4
+2 -1
View File
@@ -24,6 +24,7 @@ storeType = {
"reduce": 2
}
descriptionTemplate = "发射$count只伤害以$reduce衰减的造成$childatk点伤害的[b]彩虹猫[/b]的同时挥舞造成$atk点伤害。"
needEnergy = 1.0
cooldown = 200.0
[node name="avatar" parent="container/info" index="0"]
@@ -38,4 +39,4 @@ quality = 2
typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]1[/color]→[color=yellow]1[/color]只伤害以[color=cyan]25%[/color]→[color=yellow]23%[/color]衰减的造成[color=cyan]10[/color]→[color=yellow]12[/color]点伤害的[b]彩虹猫[/b]的同时挥舞造成[color=cyan]15[/color]→[color=yellow]18[/color]点伤害。[/center]"
text = "[center]发射[color=cyan]1[/color]→[color=yellow]1[/color]只伤害以[color=cyan]25%[/color]→[color=yellow]23%[/color]衰减的造成[color=cyan]12[/color]→[color=yellow]28[/color]点伤害的[b]彩虹猫[/b]的同时挥舞造成[color=cyan]10[/color]→[color=yellow]13[/color]点伤害。[/center]"
+2 -3
View File
@@ -23,9 +23,8 @@ storeType = {
"mincount": 1.0
}
descriptionTemplate = "发射$mincount~$maxcount个[b]无主的飞星[/b],在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
needEnergy = 10.0
needEnergy = 5.0
cooldown = 500.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("3_wfty8")
@@ -41,4 +40,4 @@ displayName = "矢量核心"
quality = 2
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]5[/color]→[color=yellow]5[/color]~[color=cyan]10[/color]→[color=yellow]11[/color]个[b]无主的飞星[/b],在[color=cyan]0.75[/color]→[color=yellow]0.74[/color]秒后向目标冲刺并造成[color=cyan]7[/color]→[color=yellow]12[/color]点伤害。[/center]"
text = "[center]发射[color=cyan]5[/color]→[color=yellow]5[/color]~[color=cyan]10[/color]→[color=yellow]11[/color]个[b]无主的飞星[/b],在[color=cyan]0.75[/color]→[color=yellow]0.71[/color]秒后向目标冲刺并造成[color=cyan]7[/color]→[color=yellow]12[/color]点伤害。[/center]"