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feat: 添加水晶和钻石物品系统
- 在EntityBase中新增水晶和钻石物品类型 - 敌人在死亡时概率掉落水晶,BOSS额外掉落钻石 - 游戏结束时将水晶和钻石存入OutGameStorage - 调整Starter面板中钻石升级成本为0 - 在UI场景中添加水晶和钻石显示节点
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@@ -25,6 +25,8 @@ func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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OutGameStorage.inventory[ItemStore.ItemType.CRYSTAL] += UIState.player.inventory[ItemStore.ItemType.CRYSTAL]
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OutGameStorage.inventory[ItemStore.ItemType.DIAMOND] += UIState.player.inventory[ItemStore.ItemType.DIAMOND]
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func afterOpen(_args: Array = []):
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returnBtn.disabled = false
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exitBtn.disabled = false
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