mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(音效/特效): 添加角色死亡音效和血液特效
添加多个音效文件并实现角色死亡时的血液粒子效果 调整冲刺逻辑和数值,修复激光子弹的显示位置 为不同攻击类型添加对应音效,增强游戏表现力
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://cvogxi7mktumf"]
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[gd_scene load_steps=36 format=3 uid="uid://cvogxi7mktumf"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
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[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
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@@ -212,6 +212,47 @@ color_ramp = SubResource("GradientTexture1D_j8vyx")
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color_initial_ramp = SubResource("GradientTexture1D_j74g5")
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alpha_curve = SubResource("CurveTexture_r5gvu")
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[sub_resource type="Curve" id="Curve_bdwpn"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_vvfxd"]
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curve = SubResource("Curve_bdwpn")
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[sub_resource type="Curve" id="Curve_kwqoa"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_065by"]
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curve = SubResource("Curve_kwqoa")
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[sub_resource type="Gradient" id="Gradient_futl5"]
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colors = PackedColorArray(1, 0, 0, 1, 0.394531, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_4n0se"]
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gradient = SubResource("Gradient_futl5")
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[sub_resource type="Gradient" id="Gradient_qttew"]
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colors = PackedColorArray(1, 1, 1, 1, 0.597656, 0.597656, 0.597656, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_joqdg"]
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gradient = SubResource("Gradient_qttew")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f3xas"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_065by")
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direction = Vector3(-1, 0, 0)
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spread = 180.0
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initial_velocity_max = 150.0
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gravity = Vector3(0, 200, 0)
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scale_min = 3.0
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scale_max = 8.0
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color_ramp = SubResource("GradientTexture1D_joqdg")
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color_initial_ramp = SubResource("GradientTexture1D_4n0se")
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alpha_curve = SubResource("CurveTexture_vvfxd")
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[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
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[node name="EntityBase" type="CharacterBody2D"]
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@@ -274,6 +315,14 @@ z_index = -1
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amount = 300
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process_material = SubResource("ParticleProcessMaterial_kndb2")
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[node name="deadParticle" type="GPUParticles2D" parent="texture"]
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unique_name_in_owner = true
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emitting = false
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_f3xas")
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one_shot = true
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explosiveness = 1.0
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[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
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unique_name_in_owner = true
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position = Vector2(0, -100)
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@@ -208,10 +208,10 @@ metadata/_edit_vertical_guides_ = [705.0]
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[node name="rect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_x6ivr")
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offset_left = 204.0
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offset_top = 25.0
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offset_right = 254.0
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offset_bottom = 525.0
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offset_left = 188.0
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offset_top = 0.0
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offset_right = 238.0
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offset_bottom = 500.0
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[node name="particles" parent="texture/rect" index="0"]
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position = Vector2(25, 250)
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@@ -221,7 +221,7 @@ lifetime = 0.1
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visibility_rect = Rect2(-50, -250, 100, 500)
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[node name="launcher" parent="texture/rect" index="1"]
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position = Vector2(25, -21)
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position = Vector2(25, -13.9999)
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scale = Vector2(0.525, 0.525)
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[node name="animator" parent="texture" index="1"]
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@@ -1,12 +1,15 @@
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[gd_scene load_steps=9 format=3 uid="uid://b0ncrvm8u4pox"]
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[gd_scene load_steps=12 format=3 uid="uid://b0ncrvm8u4pox"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
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[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
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[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
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[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_ik1xf"]
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[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_2qabh"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
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[ext_resource type="AudioStream" uid="uid://cee6rxv2uqynh" path="res://resources/sounds/effect/Flame.ogg" id="5_vcsbb"]
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[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="6_kvx3n"]
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[ext_resource type="AudioStream" uid="uid://dn6bijr513wyp" path="res://resources/sounds/effect/Drum Boing.wav" id="7_qjhwc"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
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animations = [{
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@@ -41,10 +44,19 @@ appleCount = Vector2i(2, 4)
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_ik1xf")
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[node name="attack0" parent="sounds" index="5"]
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stream = ExtResource("4_2qabh")
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
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stream = ExtResource("4_mrsne")
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volume_db = -10.0
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[node name="attack2" type="AudioStreamPlayer2D" parent="sounds" index="7"]
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stream = ExtResource("5_vcsbb")
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[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
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stream = ExtResource("7_qjhwc")
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[node name="texture" parent="." index="1"]
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position = Vector2(0, -37)
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sprite_frames = SubResource("SpriteFrames_xji3d")
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@@ -0,0 +1,57 @@
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[gd_scene load_steps=12 format=3 uid="uid://b3hoapgh61w3e"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_neao1"]
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[ext_resource type="AudioStream" uid="uid://bjtxl0ec0dfw5" path="res://resources/sounds/effect/Squish Pop.wav" id="2_sjht3"]
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[sub_resource type="Curve" id="Curve_w5fhr"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_py1or"]
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curve = SubResource("Curve_w5fhr")
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[sub_resource type="Curve" id="Curve_ux33m"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_kt65p"]
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curve = SubResource("Curve_ux33m")
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[sub_resource type="Gradient" id="Gradient_ydyr0"]
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colors = PackedColorArray(1, 0, 0, 1, 0.394531, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8qmb3"]
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gradient = SubResource("Gradient_ydyr0")
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[sub_resource type="Gradient" id="Gradient_4t65b"]
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colors = PackedColorArray(1, 1, 1, 1, 0.597656, 0.597656, 0.597656, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ltuue"]
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gradient = SubResource("Gradient_4t65b")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_g7bcr"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 10.0
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_kt65p")
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direction = Vector3(-1, 0, 0)
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spread = 180.0
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initial_velocity_max = 200.0
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gravity = Vector3(0, 200, 0)
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scale_min = 5.0
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scale_max = 10.0
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color_ramp = SubResource("GradientTexture1D_ltuue")
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color_initial_ramp = SubResource("GradientTexture1D_8qmb3")
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alpha_curve = SubResource("CurveTexture_py1or")
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[node name="DeadBlood" instance=ExtResource("1_neao1")]
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spawnSound = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_sjht3")
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[node name="particles" parent="." index="1"]
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_g7bcr")
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dn6bijr513wyp"
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path="res://.godot/imported/Drum Boing.wav-f090a9e9e01992567c3fb709b5b41857.sample"
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[deps]
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source_file="res://resources/sounds/effect/Drum Boing.wav"
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dest_files=["res://.godot/imported/Drum Boing.wav-f090a9e9e01992567c3fb709b5b41857.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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Binary file not shown.
@@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://cee6rxv2uqynh"
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path="res://.godot/imported/Flame.ogg-03a5b18aeebb75d3cec38a59046a469e.oggvorbisstr"
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[deps]
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source_file="res://resources/sounds/effect/Flame.ogg"
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dest_files=["res://.godot/imported/Flame.ogg-03a5b18aeebb75d3cec38a59046a469e.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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Binary file not shown.
@@ -0,0 +1,24 @@
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||||
[remap]
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||||
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||||
importer="wav"
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type="AudioStreamWAV"
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uid="uid://bgo8p1l77xrbe"
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||||
path="res://.godot/imported/Magic Spell.wav-5293554c522fa39b42ee6fbe9a20cc35.sample"
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[deps]
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||||
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source_file="res://resources/sounds/effect/Magic Spell.wav"
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dest_files=["res://.godot/imported/Magic Spell.wav-5293554c522fa39b42ee6fbe9a20cc35.sample"]
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||||
[params]
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||||
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force/8_bit=false
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||||
force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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Binary file not shown.
@@ -0,0 +1,24 @@
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||||
[remap]
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||||
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||||
importer="wav"
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type="AudioStreamWAV"
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uid="uid://bjtxl0ec0dfw5"
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path="res://.godot/imported/Squish Pop.wav-f3096dbf743894be425e11fe0e37111d.sample"
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[deps]
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source_file="res://resources/sounds/effect/Squish Pop.wav"
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dest_files=["res://.godot/imported/Squish Pop.wav-f3096dbf743894be425e11fe0e37111d.sample"]
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||||
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||||
[params]
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||||
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||||
force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@@ -40,10 +40,8 @@ func attack(type):
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firepot.shot()
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BulletBase.generate(preload("res://components/Bullets/FireScan.tscn"), self, weaponPos, target)
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elif type == 3:
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trailing = true
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BulletBase.generate(preload("res://components/Bullets/ChickSprint.tscn"), self, position, 0)
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await trySprint()
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trailing = false
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trySprint()
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return true
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func sprint():
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move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)
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@@ -55,7 +55,7 @@ var inventoryMax = {
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@export var defaultCooldownUnit: float = 100
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@export var isBoss: bool = false
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@export var displayName: String = "未知实体"
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@export var sprintMultiplier: float = 3
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@export var sprintMultiplier: float = 5
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@export var drops: Array[ItemStore.ItemType] = []
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@export var dropCounts: Array[Vector2] = []
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@export var appleCount: Vector2i = Vector2(0, 2) # 死亡后掉落的苹果数量
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@@ -203,10 +203,12 @@ func tryAttack(type: int, needChargeUp: bool = false):
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attack(type)
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return state
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func trySprint():
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trailing = true
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playSound("sprint")
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sprint()
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sprinting = true
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await TickTool.until(func(): return !sprinting)
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trailing = false
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func tryDie(by: BulletBase):
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for drop in range(min(len(drops), len(dropCounts))):
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var item = drops[drop]
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@@ -220,6 +222,7 @@ func tryDie(by: BulletBase):
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) or isBoss:
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for i in randi_range(appleCount.x, appleCount.y):
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ItemDropped.generate(ItemStore.ItemType.APPLE, 1, position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
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EffectController.create(preload("res://components/Effects/DeadBlood.tscn"), texture.global_position).shot()
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await die()
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if isPlayer() and UIState.player == self:
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UIState.setPanel("GameOver")
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Block a user