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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(音效/特效): 添加角色死亡音效和血液特效

添加多个音效文件并实现角色死亡时的血液粒子效果
调整冲刺逻辑和数值,修复激光子弹的显示位置
为不同攻击类型添加对应音效,增强游戏表现力
This commit is contained in:
2025-08-29 14:29:07 +08:00
parent 72b83b909a
commit bd8a7d5d2c
14 changed files with 221 additions and 11 deletions
+50 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://cvogxi7mktumf"]
[gd_scene load_steps=36 format=3 uid="uid://cvogxi7mktumf"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
@@ -212,6 +212,47 @@ color_ramp = SubResource("GradientTexture1D_j8vyx")
color_initial_ramp = SubResource("GradientTexture1D_j74g5")
alpha_curve = SubResource("CurveTexture_r5gvu")
[sub_resource type="Curve" id="Curve_bdwpn"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_vvfxd"]
curve = SubResource("Curve_bdwpn")
[sub_resource type="Curve" id="Curve_kwqoa"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_065by"]
curve = SubResource("Curve_kwqoa")
[sub_resource type="Gradient" id="Gradient_futl5"]
colors = PackedColorArray(1, 0, 0, 1, 0.394531, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4n0se"]
gradient = SubResource("Gradient_futl5")
[sub_resource type="Gradient" id="Gradient_qttew"]
colors = PackedColorArray(1, 1, 1, 1, 0.597656, 0.597656, 0.597656, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_joqdg"]
gradient = SubResource("Gradient_qttew")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f3xas"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_065by")
direction = Vector3(-1, 0, 0)
spread = 180.0
initial_velocity_max = 150.0
gravity = Vector3(0, 200, 0)
scale_min = 3.0
scale_max = 8.0
color_ramp = SubResource("GradientTexture1D_joqdg")
color_initial_ramp = SubResource("GradientTexture1D_4n0se")
alpha_curve = SubResource("CurveTexture_vvfxd")
[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
[node name="EntityBase" type="CharacterBody2D"]
@@ -274,6 +315,14 @@ z_index = -1
amount = 300
process_material = SubResource("ParticleProcessMaterial_kndb2")
[node name="deadParticle" type="GPUParticles2D" parent="texture"]
unique_name_in_owner = true
emitting = false
amount = 100
process_material = SubResource("ParticleProcessMaterial_f3xas")
one_shot = true
explosiveness = 1.0
[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
unique_name_in_owner = true
position = Vector2(0, -100)