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feat(音效/特效): 添加角色死亡音效和血液特效
添加多个音效文件并实现角色死亡时的血液粒子效果 调整冲刺逻辑和数值,修复激光子弹的显示位置 为不同攻击类型添加对应音效,增强游戏表现力
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@@ -1,12 +1,15 @@
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[gd_scene load_steps=9 format=3 uid="uid://b0ncrvm8u4pox"]
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[gd_scene load_steps=12 format=3 uid="uid://b0ncrvm8u4pox"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
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[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="2_syddq"]
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[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="3_064jv"]
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[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_ik1xf"]
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[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_2qabh"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
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[ext_resource type="AudioStream" uid="uid://cee6rxv2uqynh" path="res://resources/sounds/effect/Flame.ogg" id="5_vcsbb"]
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[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="6_kvx3n"]
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[ext_resource type="AudioStream" uid="uid://dn6bijr513wyp" path="res://resources/sounds/effect/Drum Boing.wav" id="7_qjhwc"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
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animations = [{
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@@ -41,10 +44,19 @@ appleCount = Vector2i(2, 4)
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_ik1xf")
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[node name="attack0" parent="sounds" index="5"]
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stream = ExtResource("4_2qabh")
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
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stream = ExtResource("4_mrsne")
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volume_db = -10.0
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[node name="attack2" type="AudioStreamPlayer2D" parent="sounds" index="7"]
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stream = ExtResource("5_vcsbb")
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[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
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stream = ExtResource("7_qjhwc")
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[node name="texture" parent="." index="1"]
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position = Vector2(0, -37)
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sprite_frames = SubResource("SpriteFrames_xji3d")
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