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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(音效/特效): 添加角色死亡音效和血液特效
添加多个音效文件并实现角色死亡时的血液粒子效果 调整冲刺逻辑和数值,修复激光子弹的显示位置 为不同攻击类型添加对应音效,增强游戏表现力
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@@ -0,0 +1,57 @@
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[gd_scene load_steps=12 format=3 uid="uid://b3hoapgh61w3e"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_neao1"]
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[ext_resource type="AudioStream" uid="uid://bjtxl0ec0dfw5" path="res://resources/sounds/effect/Squish Pop.wav" id="2_sjht3"]
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[sub_resource type="Curve" id="Curve_w5fhr"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_py1or"]
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curve = SubResource("Curve_w5fhr")
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[sub_resource type="Curve" id="Curve_ux33m"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_kt65p"]
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curve = SubResource("Curve_ux33m")
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[sub_resource type="Gradient" id="Gradient_ydyr0"]
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colors = PackedColorArray(1, 0, 0, 1, 0.394531, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8qmb3"]
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gradient = SubResource("Gradient_ydyr0")
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[sub_resource type="Gradient" id="Gradient_4t65b"]
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colors = PackedColorArray(1, 1, 1, 1, 0.597656, 0.597656, 0.597656, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_ltuue"]
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gradient = SubResource("Gradient_4t65b")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_g7bcr"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 10.0
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_kt65p")
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direction = Vector3(-1, 0, 0)
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spread = 180.0
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initial_velocity_max = 200.0
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gravity = Vector3(0, 200, 0)
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scale_min = 5.0
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scale_max = 10.0
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color_ramp = SubResource("GradientTexture1D_ltuue")
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color_initial_ramp = SubResource("GradientTexture1D_8qmb3")
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alpha_curve = SubResource("CurveTexture_py1or")
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[node name="DeadBlood" instance=ExtResource("1_neao1")]
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spawnSound = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_sjht3")
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[node name="particles" parent="." index="1"]
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_g7bcr")
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