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fix(GameRule): 调整detainTime和weaponUpdateCost的数值
降低血量动画播放的等待时间和武器升级消耗的棒球数量倍数,以改善游戏体验
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@@ -20,5 +20,5 @@ static var entityLevelOffsetByWave: float = MathTool.percent(30) # 每波敌人
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static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸运值对苹果掉率的影响
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static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响
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static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸运值对穿透率的影响
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static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画
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static var weaponUpdateCost: float = 1.5 # 武器升级后消耗的棒球数量倍数
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static var detainTime: float = 250 # 血量如果在这个时间内没有改变才会开始播放降低动画
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static var weaponUpdateCost: float = 1.1 # 武器升级后消耗的棒球数量倍数
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