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refactor(Bullets): 重构格挡子弹逻辑并提取特效创建方法
将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中 修改Volcano子弹的碰撞形状为矩形并更新相关特效调用 调整MuyangDog角色的默认武器为Volcano 统一多个子弹脚本中的函数调用空格格式
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@@ -183,8 +183,8 @@ _data = {
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&"spawn": SubResource("Animation_o5h0y")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_1sgli"]
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radius = 78.05767
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1sgli"]
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size = Vector2(23.999994, 124)
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[node name="Volcano" unique_id=2046549391 instance=ExtResource("1_gd3m7")]
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script = ExtResource("2_w1utg")
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@@ -212,7 +212,7 @@ texture = ExtResource("2_wwxm2")
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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position = Vector2(299.99997, 0.1221919)
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rotation = 0.00040731629
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shape = SubResource("CircleShape2D_1sgli")
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shape = SubResource("RectangleShape2D_1sgli")
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script = ExtResource("7_1sgli")
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target = NodePath("../texture/anchor/textureSword")
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offsetRotation = 45.0
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