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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-06 03:37:13 +08:00

refactor(Bullets): 重构格挡子弹逻辑并提取特效创建方法

将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中
修改Volcano子弹的碰撞形状为矩形并更新相关特效调用
调整MuyangDog角色的默认武器为Volcano
统一多个子弹脚本中的函数调用空格格式
This commit is contained in:
2026-05-10 22:30:22 +08:00
parent 0fe8daabb2
commit c52d293718
10 changed files with 40 additions and 40 deletions
+2 -2
View File
@@ -10,14 +10,14 @@ var delta = 0.01
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
PresetBulletAI.forward(self , rotation)
func succeedToHit(_dmg: float, entity: EntityBase):
if entity.isBoss:
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= 1 + delta
addTimes += 1
if is_instance_valid(lastHit):
if lastHit.get_class() == entity.get_class():
entity.bulletHit(self, true)
entity.bulletHit(self , true)
lastHit = entity
if bouncedTime < maxBouncedTime:
var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])