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refactor(Bullets): 重构格挡子弹逻辑并提取特效创建方法
将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中 修改Volcano子弹的碰撞形状为矩形并更新相关特效调用 调整MuyangDog角色的默认武器为Volcano 统一多个子弹脚本中的函数调用空格格式
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@@ -4,7 +4,7 @@ class_name PipeBullet
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var energy: float = 0
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func ai():
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PresetBulletAI.forward(self, rotation)
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PresetBulletAI.forward(self , rotation)
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texture.rotation += initialSpeed * (1 - lifeTimePercent()) / 100
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speed = initialSpeed * (1 - lifeTimePercent())
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baseDamage = energy
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