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refactor(Bullets): 重构格挡子弹逻辑并提取特效创建方法
将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中 修改Volcano子弹的碰撞形状为矩形并更新相关特效调用 调整MuyangDog角色的默认武器为Volcano 统一多个子弹脚本中的函数调用空格格式
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@@ -2,7 +2,7 @@ extends BulletBase
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class_name RainbowCat
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func ai():
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PresetBulletAI.forward(self, rotation)
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PresetBulletAI.forward(self , rotation)
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func succeedToHit(_dmg: float, _entity: EntityBase):
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EffectController.create(ComponentManager.getEffect("CatBoom"), position).shot()
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rotation_degrees = randf_range(0, 360)
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